skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Case Study Based Pedagogical Intervention for Teaching Software Engineering Ethics
The omnipresence of software systems across all aspects of society has necessitated that future technology professionals are aware of ethical concerns raised by the design and development of software and are trained to minimize harm by undertaking responsible engineering. This need has become even more urgent with artificial intelligence (AI) driven software deployment. In this paper we present a study of an interactive pedagogical intervention – role-play case studies – designed to teach undergraduate technology students about ethics with a focus on software systems. Drawing on the situated learning perspective from the Learning Sciences, we created case studies, associated stakeholder roles, discussion scripts, and pre and post discussion assignments to guide students’ learning. Open-ended data was collected from thirty-nine students and analyzed qualitatively. Findings from the study show that by taking on different perspectives on a problem, students were able to identify a range of ethical issues and understand the role of the software system process holistically, taking context, complexity, and trade-offs into account. In their discussion and reflections, students deliberated the role of software in society and the role of humans in automation. The curricula, including case studies, are publicly available for implementation.  more » « less
Award ID(s):
2335636
PAR ID:
10554650
Author(s) / Creator(s):
;
Publisher / Repository:
IEEE
Date Published:
ISBN:
979-8-3503-7897-9
Page Range / eLocation ID:
1 to 10
Format(s):
Medium: X
Location:
Würzburg, Germany
Sponsoring Org:
National Science Foundation
More Like this
  1. We present a Research-to-Practice paper where we used role-play case studies to improve student understanding of the ethics of algorithms. As the use of algorithmic decision-making continues to grow across areas of society, there is a need to prepare future technology workforce for ethical thinking related. Our work was informed by the situated learning paradigm, and our goal was to improve perspectival thinking among students. Recognizing an issue from multiple perspectives and taking on different perspectives to examine it leads to increased understanding. Drawing on this work, we created and implemented a role-play case study in an undergraduate computing data mining course. The role-play case study focused on the use of algorithms for facial recognition. Data were collected from pre-and post- discussion assignments, and a student survey. Thirty-one students enrolled in the course and completed the ethics module. The data collected in the assignments focused on student's recognition of ethical dilemmas, the change in student's perspective on the case due to creating a collaborative consensus and understanding the complexity of algorithmic decision making. To formally analyze the data, we created a coding schema drawing on the literature and preliminary qualitative analysis of our data. The data were independently coded by multiple coders. The findings indicate that through their participation in collaborative role-play scenarios, students were able to recognize a wide range of issues and offer potential solutions. We discuss the implications of the work. Curriculum material created as part of this work is available as an open education resource. 
    more » « less
  2. Algorithms are a central component of most services we use across a range of domains. These services, platforms, and devices rely on computing and technology professionals – who work as data scientists, programmers, or artificial intelligence (AI) experts – to meet their intended goals. How do we train future professionals to have an ethical mindset in their understanding, design, and implementation of algorithms? This was the question that prompted the use of a role-playing case study, which we designed, implemented, and studied in an undergraduate engineering course. We used the Boeing Max 8 flight disaster as the scenario for this case study as it encapsulates how a software algorithm shapes decision-making in a complex scenario. Theoretically, our work is guided by the situated learning paradigm, specifically the need to learn perspectival thinking for decision-making. The ability to make ethical decisions relies to a large extent on the ability of the decision-maker to take context into account – to understand not just the immediate technical need of the work but also larger implications that might even result from unanticipated consequences. Findings from the evaluation of the role-play scenario show that students reported a higher engagement with case study material and a better understanding of the scenario due to taking on a specific role related to the scenario. Analysis of pre-and post-discussion assignments shows a shift in their perspective of the case, further supporting the overall goal of developing a more situated understanding of ethical decision-making. 
    more » « less
  3. “A culture of disengagement” is what Erin Cech [1, see also 4,9] has named the phenomenon that, within engineering schools, students graduate with less interest in societal issues than when they arrive. Much of this disengagement is attributed to mindsets ([2]: centrality of military and corporate organizations, uncritical acceptance of authority, technical narrowness, positivism and the myth of objectivity) and ideologies ([1]: technical-social dualism, depoliticization, meritocracy) that create a socio-technical divide that encourages many students to marginalize social issues related to engineering. In recent years, some scholars have proposed ways to overcome this disengagement, for example Jon Leydens and Juan Lucena’s (2018) “Engineering for Social Justice Criteria.” However, little research has been conducted to trace how engineering students are taking up these programs. This paper builds on an NSF-funded ethnographic study of cultural practices in a Science, Technology, and Society (STS) program that serves 1st and 2nd year engineering students [6, 22- 23]. That research study sought to answer: How does this program cultivate engineering students' macro-ethical reasoning about science and technology? Radoff and colleagues [6] identified four salient ways that students described the cultural practices of the STS program: 1) cultivating an ethics of care, 2) making the invisible visible, 3) understanding systems from multiple perspectives, and 4) empowering students to develop moral stances as engineers in society (developing a sense of agency). This paper builds off of insights uncovered from Radoff et al by zooming in on the ways students describe how their sense of agency manifests during their time in the program. On top of interview and focus group data, we draw examples from STS student participant observations in STS courses [27]. We use examples drawn from this data to reflect on how encouraging student agency can help overcome the socio-technical divide. 
    more » « less
  4. “A culture of disengagement” is what Erin Cech [1, see also 4,9] has named the phenomenon that, within engineering schools, students graduate with less interest in societal issues than when they arrive. Much of this disengagement is attributed to mindsets ([2]: centrality of military and corporate organizations, uncritical acceptance of authority, technical narrowness, positivism and the myth of objectivity) and ideologies ([1]: technical-social dualism, depoliticization, meritocracy) that create a socio-technical divide that encourages many students to marginalize social issues related to engineering. In recent years, some scholars have proposed ways to overcome this disengagement, for example Jon Leydens and Juan Lucena’s (2018) “Engineering for Social Justice Criteria.” However, little research has been conducted to trace how engineering students are taking up these programs. This paper builds on an NSF-funded ethnographic study of cultural practices in a Science, Technology, and Society (STS) program that serves 1st and 2nd year engineering students [6, 22- 23]. That research study sought to answer: How does this program cultivate engineering students' macro-ethical reasoning about science and technology? Radoff and colleagues [6] identified four salient ways that students described the cultural practices of the STS program: 1) cultivating an ethics of care, 2) making the invisible visible, 3) understanding systems from multiple perspectives, and 4) empowering students to develop moral stances as engineers in society (developing a sense of agency). This paper builds off of insights uncovered from Radoff et al by zooming in on the ways students describe how their sense of agency manifests during their time in the program. On top of interview and focus group data, we draw examples from STS student participant observations in STS courses [27]. We use examples drawn from this data to reflect on how encouraging student agency can help overcome the socio-technical divide. 
    more » « less
  5. Case studies are among the most popular and effective pedagogical techniques in ethics education. In this paper, we present a framework to develop and effectively use one type of case study: role-plays. We argue that role-plays are particularly effective for allowing students to think through complex problems and bridge multi-level issues, a core concern of ethics education. The fictional case implemented in the study presented here focuses on the use of algorithms for making lending decisions. The case narrative and its associated roles highlight and emphasize the interdependent and intertwined individual and societal perspectives. Thirty-six students consented to the research study in the course where the role-plays were implemented. Student responses related to their engagement with the role were analyzed. We found that participants moved between the multi-level perspectives in the case, identified ethical principles at each level, and connected case examples to real-world occurrences. Overall, using role-plays strongly encouraged students to appreciate the complexity of technology. This work is part of a larger project on using role-play case studies, and in our conclusions, we draw implications from our overall findings. 
    more » « less