The increasing use of computer technologies to perform everyday activities simplifies living, but brings the underlying cybersecurity concern to the fore. Due to the accessibility of smartphones, many teenagers are “online” for significant hours in a day. Many middle and high school students have been victims of a cybercrime through online activities. Additionally, various incidents of Internet fraud have been reported where teenagers are persuaded to buy games, music, and videos without realizing they are falling for a scam or disclosing their credit card information. Studies have shown that implementing a successful security awareness camp is crucial in boosting cybersecurity and attracting talent to this domain. This paper discusses our efforts on creating smartphone apps in the context of cyber-security to encourage safe use of apps and raise awareness among teenagers. The strategy used is to develop apps with the intention of closing security gaps. By doing this, teenagers gain a wealth of information about cybersecurity. This work aims to develop students' problem-solving skills and create a cybersecurity mindset for dealing with real-world cybersecurity-related problems such as malware or phishing assaults and to promote interest in cybersecurity careers among high school students utilizing smartphone-based interactive learning modules. We also examine gender-specific patterns and evaluate whether students' cybersecurity problem-solving skills have improved due to this novel intervention.
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Changes in High-School Student Attitude and Perception Towards Cybersecurity Through the Use of an Interactive Animated Visualization Framework
The enormous advancement of digital technology and the Internet usage have significantly improved our lives, but have threatened our security and privacy as well. Cyberattacks may have harmful long-term implications to individuals and organizations. High school students are accessible targets for various cybercrimes due to the lack of cybersecurity knowledge and cyber-safe practices. It is important that education about cybersecurity awareness and cyber hygiene practices must begin at a young age. Offering cybersecurity knowledge through interactive tutorials and game-based techniques may increase students' interest in this domain. To develop a security mindset and improve the perception and attitude towards cybersecurity, we created an interactive cybersecurity framework for high school students. Through this framework, we attempt to effectively educate students in cybersecurity through interactive animated visualization modules developed in Unity 3D engine, enabling learning of physical, software, and mathematical aspects of cybersecurity. Each topic in the visualization tool is explained in four stages including information, interaction, explanation, and assessment. Several surveys have been conducted to determine whether this framework enhances users' cognitive abilities.
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- Award ID(s):
- 1903419
- PAR ID:
- 10556969
- Publisher / Repository:
- IEEE
- Date Published:
- ISBN:
- 979-8-3503-9943-1
- Page Range / eLocation ID:
- 1 to 10
- Format(s):
- Medium: X
- Location:
- Kuwait, Kuwait
- Sponsoring Org:
- National Science Foundation
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