The design of multi-item, multi-bidder auctions involves a delicate balancing act of economic objectives, bidder incentives, and real-world complexities. Efficient auctions, that is, auctions that allocate items to maximize total bidder value, are practically desirable since they promote the most economically beneficial use of resources. Arguably the biggest drawback of efficient auctions, however, is their potential to generate very low revenue. In this work, we show how the auction designer can artificially inject competition into the auction to boost revenue while striving to maintain efficiency. First, we invent a new auction family that enables the auction designer to specify competition in a precise, expressive, and interpretable way. We then introduce a new model of bidder behavior and individual rationality to understand how bidders act when prices are too competitive. Next, under our bidder behavior model, we use our new competitive auction class to derive the globally revenue-optimal efficient auction under two different knowledge models for the auction designer: knowledge of full bidder value distributions and knowledge of bidder value quantiles. Finally, we study a third knowledge model for the auction designer: knowledge of historical bidder valuation data. In this setting we present sample and computationally efficient learning algorithms that find high-revenue probably-efficient competitive auctions from bidder data. Our learning algorithms are instance adaptive and can be run in parallel across bidders, unlike most prior approaches to data-driven auction design. 
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                            Learning Coalition Structures with Games
                        
                    
    
            Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important yet previously overseen problem -- Coalition Structure Learning (CSL), where we aim to carefully design a series of games for the agents and infer the underlying coalition structure by observing their interactions in those games. We establish a lower bound on the sample complexity -- defined as the number of games needed to learn the structure -- of any algorithms for CSL and propose the Iterative Grouping (IG) algorithm for designing normal-form games to achieve the lower bound. We show that IG can be extended to other succinct games such as congestion games and graphical games. Moreover, we solve CSL in a more restrictive and practical setting: auctions. We show a variant of IG to solve CSL in the auction setting even if we cannot design the bidder valuations. Finally, we conduct experiments to evaluate IG in the auction setting and the results align with our theoretical analysis. 
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                            - Award ID(s):
- 2046640
- PAR ID:
- 10575603
- Publisher / Repository:
- Proceedings of the AAAI Conference on Artificial Intelligence
- Date Published:
- Journal Name:
- Proceedings of the AAAI Conference on Artificial Intelligence
- Volume:
- 38
- Issue:
- 9
- ISSN:
- 2159-5399
- Page Range / eLocation ID:
- 9944 to 9951
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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