Social robots are becoming increasingly influential in shaping the behavior of humans with whom they interact. Here, we examine how the actions of a social robot can influence human-to-human communication, and not just robot–human communication, using groups of three humans and one robot playing 30 rounds of a collaborative game ( n = 51 groups). We find that people in groups with a robot making vulnerable statements converse substantially more with each other, distribute their conversation somewhat more equally, and perceive their groups more positively compared to control groups with a robot that either makes neutral statements or no statements at the end of each round. Shifts in robot speech have the power not only to affect how people interact with robots, but also how people interact with each other, offering the prospect for modifying social interactions via the introduction of artificial agents into hybrid systems of humans and machines. 
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                    This content will become publicly available on March 4, 2026
                            
                            Templates and Graph Neural Networks for Social Robots Interacting in Small Groups of Varying Sizes
                        
                    
    
            Social robots need to be able to interact effectively with small groups. While there is a significant interest in human-robot interaction in groups, little focus has been placed on developing autonomous social robot decision-making methods that operate smoothly with small groups of any size (e.g. 2, 3, or 4 interactants). In this work, we propose a Template- and Graph-based Modeling approach for robots interacting in small groups (TGM), enabling them to interact with groups in a way that is group-size agnostic. Critically, we separate the decision about the target of their communication, or ''whom to address?'' from the decision of ''what to communicate?'', which allows us to use template-based actions. We further use Graph Neural Networks (GNNs) to efficiently decide on ''whom'' and ''what''. We evaluated TGM using imitation learning and compared the structured reasoning achieved through GNNs to unstructured approaches for this two-part decision-making problem. On two different datasets, we show that TGM outperforms the baselines encouraging future work to invest in collecting larger datasets. 
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                            - Award ID(s):
- 2143109
- PAR ID:
- 10583556
- Publisher / Repository:
- IEEE/ACM
- Date Published:
- Format(s):
- Medium: X
- Location:
- HRI '25: Proceedings of the 2025 ACM/IEEE International Conference on Human-Robot Interaction
- Sponsoring Org:
- National Science Foundation
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