Reconstructing 3D objects in natural environments requires solving the ill-posed problem of geometry, spatially-varying material, and lighting estimation. As such, many approaches impractically constrain to a dark environment, use controlled lighting rigs, or use few handheld captures but suffer reduced quality. We develop a method that uses just two smartphone exposures captured in ambient lighting to reconstruct appearance more accurately and practically than baseline methods. Our insight is that we can use a flash/no-flash RGB-D pair to pose an inverse rendering problem using point lighting. This allows efficient differentiable rendering to optimize depth and normals from a good initialization and so also the simultaneous optimization of diffuse environment illumination and SVBRDF material. We find that this reduces diffuse albedo error by 25%, specular error by 46%, and normal error by 30% against single and paired-image baselines that use learning-based techniques. Given that our approach is practical for everyday solid objects, we enable photorealistic relighting for mobile photography and easier content creation for augmented reality.
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This content will become publicly available on October 1, 2025
Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats
- Award ID(s):
- 2339616
- PAR ID:
- 10583623
- Publisher / Repository:
- Springer Nature Switzerland
- Date Published:
- Page Range / eLocation ID:
- 122 to 139
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation