skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


This content will become publicly available on April 11, 2026

Title: Sample Complexity of Linear Regression Models for Opinion Formation in Networks
Consider public health officials aiming to spread awareness about a new vaccine in a community interconnected by a social network. How can they distribute information with minimal resources, so as to avoid polarization and ensure community-wide convergence of opinion? To tackle such challenges, we initiate the study of sample complexity of opinion formation in networks. Our framework is built on the recognized opinion formation game, where we regard each agent’s opinion as a data-derived model, unlike previous works that treat opinions as data-independent scalars. The opinion model for every agent is initially learned from its local samples and evolves game-theoretically as all agents communicate with neighbors and revise their models towards an equilibrium. Our focus is on the sample complexity needed to ensure that the opinions converge to an equilibrium such that every agent’s final model has low generalization error. Our paper has two main technical results. First, we present a novel polynomial time optimization framework to quantify the total sample complexity for arbitrary networks, when the underlying learning problem is (generalized) linear regression. Second, we leverage this optimization to study the network gain which measures the improvement of sample complexity when learning over a network compared to that in isolation. Towards this end, we derive network gain bounds for various network classes including cliques, star graphs, and random regular graphs. Additionally, our framework provides a method to study sample distribution within the network, suggesting that it is sufficient to allocate samples inversely to the degree. Empirical results on both synthetic and real-world networks strongly support our theoretical findings.  more » « less
Award ID(s):
2331315
PAR ID:
10589586
Author(s) / Creator(s):
; ; ; ; ;
Publisher / Repository:
AAAI
Date Published:
Journal Name:
Proceedings of the AAAI Conference on Artificial Intelligence
Volume:
39
Issue:
13
ISSN:
2159-5399
Page Range / eLocation ID:
13993 to 14001
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. We propose a mathematical model to study coupled epidemic and opinion dynamics in a network of communities. Our model captures SIS epidemic dynamics whose evolution is dependent on the opinions of the communities toward the epidemic, and vice versa. In particular, we allow both cooperative and antagonistic interactions, representing similar and opposing perspectives on the severity of the epidemic, respectively. We propose an Opinion-Dependent Reproduction Number to characterize the mutual influence between epidemic spreading and opinion dissemination over the networks. Through stability analysis of the equilibria, we explore the impact of opinions on both epidemic outbreak and eradication, characterized by bounds on the Opinion-Dependent Reproduction Number. We also show how to eradicate epidemics by reshaping the opinions, offering researchers an approach for designing control strategies to reach target audiences to ensure effective epidemic suppression. 
    more » « less
  2. The naming game (NG) is a classic model for studying the emergence and evolution of language within a population. In this article, we extend the traditional NG model to encompass multiple committed opinions and investigate the system dynamics on the complete graph with an arbitrarily large population and random networks of finite size. For the fully connected complete graph, the homogeneous mixing condition enables us to use mean-field theory to analyze the opinion evolution of the system. However, when the number of opinions increases, the number of variables describing the system grows exponentially. To mitigate this, we focus on a special scenario where the largest group of committed agents compete with a motley of committed groups, each of which is smaller than the largest one, while initially, most of uncommitted agents hold one unique opinion. This scenario is chosen for its recurrence in diverse societies and its potential for complexity reduction by unifying agents from smaller committed groups into one category. Our investigation reveals that when the size of the largest committed group reaches the critical threshold, most of uncommitted agents change their beliefs to this opinion, triggering a phase transition. Further, we derive the general formula for the multiopinion evolution using a recursive approach, enabling investigation into any scenario. Finally, we employ agent-based simulations to reveal the opinion evolution and dominance transition in random graphs. Our results provide insights into the conditions under which the dominant opinion emerges in a population and the factors that influence these conditions. 
    more » « less
  3. Abstract Individuals who interact with each other in social networks often exchange ideas and influence each other’s opinions. A popular approach to study the spread of opinions on networks is by examining bounded-confidence models (BCMs), in which the nodes of a network have continuous-valued states that encode their opinions and are receptive to other nodes’ opinions when they lie within some confidence bound of their own opinion. In this article, we extend the Deffuant–Weisbuch (DW) model, which is a well-known BCM, by examining the spread of opinions that coevolve with network structure. We propose an adaptive variant of the DW model in which the nodes of a network can (1) alter their opinions when they interact with neighbouring nodes and (2) break connections with neighbours based on an opinion tolerance threshold and then form new connections following the principle of homophily. This opinion tolerance threshold determines whether or not the opinions of adjacent nodes are sufficiently different to be viewed as ‘discordant’. Using numerical simulations, we find that our adaptive DW model requires a larger confidence bound than a baseline DW model for the nodes of a network to achieve a consensus opinion. In one region of parameter space, we observe ‘pseudo-consensus’ steady states, in which there exist multiple subclusters of an opinion cluster with opinions that differ from each other by a small amount. In our simulations, we also examine the roles of early-time dynamics and nodes with initially moderate opinions for achieving consensus. Additionally, we explore the effects of coevolution on the convergence time of our BCM. 
    more » « less
  4. We provide a polynomial-time, scalable algorithm for equilibrium computation in multi-agent influence games on networks, extending work of Bindel, Kleinberg, and Oren (2015) from the single-agent to the multi-agent setting. In games of influence, agents have limited advertising budget to influence the initial predisposition of nodes in some network towards their products, but the eventual decisions of the nodes are determined by the stationary state of DeGroot opinion dynamics on the network, which takes over after the seeding (Ahmadinejad et al. 2014, 2015). In multi-agent systems, how should agents spend their budgets to seed the network to maximize their utility in anticipation of other advertising agents and the network dynamics? We show that Nash equilibria of this game are pure and (under weak assumptions) unique, and can be computed in polynomial time; we test our model by computing equilibria using mirror descent for the two-agent case on random graphs. 
    more » « less
  5. Group discussions are usually aimed at sharing opinions, reaching consensus and making good decisions based on group knowledge. During a discussion, participants might adjust their own opinions as well as tune their attitudes towards others’ opinions, based on the unfolding interactions. In this paper, we demonstrate a framework to visualize such dynamics; at each instant of a conversation, the participants’ opinions and potential influence on their counterparts is easily visualized. We use multi-party meeting opinion mining based on bipartite graphs to extract opinions and calculate mutual influential factors, using the Lunar Survival Task as a study case. 
    more » « less