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Title: Open Game Data: Defining a Pipeline and Standards for Educational Data Mining and Learning Analytics with Video Game Data
In this paper we describe the need for a framework to support collaborative educational research with game data, then demonstrate a promising solution. We review existing efforts, explore a collection of use cases and requirements, then propose a new data architecture with related data standards. The approach provides modularity to the various stages of game data generation and analysis, exposing intermediate transformations and work products. Foregrounding flexibility, each stage of the pipeline generates datasets for use in other tools and workflows. A series of interconnected standards allow for the development of reusable analysis and visualization tools across games, while remaining responsive to the diversity of potential game designs. Finally, we demonstrate the feasibility of the approach through an existing implementation that uses this architecture to process and analyze data from a wide range of games developed by multiple institutions, at scale, supporting a variety of research projects.  more » « less
Award ID(s):
2116046 1907384 2243668 2405549
PAR ID:
10593375
Author(s) / Creator(s):
; ;
Publisher / Repository:
IEEE
Date Published:
ISBN:
979-8-3503-5067-8
Page Range / eLocation ID:
1 to 8
Subject(s) / Keyword(s):
games educational data mining learning analytics
Format(s):
Medium: X
Location:
Milan, Italy
Sponsoring Org:
National Science Foundation
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