By definition, people are reticent or even unwilling to talk about taboo subjects. Because subjects like sexuality, health, and violence are taboo in most cultures, important information on each of these subjects can be difficult to obtain. Are peer produced knowledge bases like Wikipedia a promising approach for providing people with information on taboo subjects? With its reliance on volunteers who might also be averse to taboo, can the peer production model produce high-quality information on taboo subjects? In this paper, we seek to understand the role of taboo in knowledge bases produced by volunteers. We do so by developing a novel computational approach to identify taboo subjects and by using this method to identify a set of articles on taboo subjects in English Wikipedia. We find that articles on taboo subjects are more popular than non-taboo articles and that they are frequently vandalized. Despite frequent vandalism attacks, we also find that taboo articles are higher quality than non-taboo articles. We hypothesize that stigmatizing societal attitudes will lead contributors to taboo subjects to seek to be less identifiable. Although our results are consistent with this proposal in several ways, we surprisingly find that contributors make themselves more identifiable in others. 
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                    This content will become publicly available on November 7, 2025
                            
                            Life Histories of Taboo Knowledge Artifacts
                        
                    
    
            Communicating about some vital topics---such as sexuality and health---is treated as taboo and subjected to censorship. How can we construct knowledge about these topics? Wikipedia is home to numerous high-quality knowledge artifacts about taboo topics like sexual organs and human reproduction. How did these artifacts come into being? How is their existence sustained? This mixed-methods comparative project builds on previous work on taboo topics in Wikipedia and draws from qualitative and quantitative approaches. We follow a sequential complementary design, developing a narrative articulation of the life of taboo articles, comparing them to nontaboo articles, and examining some of their quantifiable traits. We find that taboo knowledge artifacts develop through multiple successful collaboration styles and, unsurprisingly, that taboo subjects are the sites of conflict. We identify and describe six themes in the development of taboo knowledge artifacts. These artifacts needresilient leadershipandengaged organizationsto thrive under conditions oflimited identifiabilityanddisjointed sensemaking, while contributors simultaneously engage inemergent governanceandimagining public audiences. Our observations have important implications for supporting public knowledge work on controversial subjects such as taboos and more generally. 
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                            - Award ID(s):
- 1703049
- PAR ID:
- 10612900
- Publisher / Repository:
- ACM
- Date Published:
- Journal Name:
- Proceedings of the ACM on Human-Computer Interaction
- Volume:
- 8
- Issue:
- CSCW2
- ISSN:
- 2573-0142
- Page Range / eLocation ID:
- 1 to 32
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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