Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment generation, a key area for applications like virtual try-on with dynamic garment animations, which require garments to be separable and simulation-ready. We introduce Dress-1-to-3, a novel pipeline that reconstructs physics-plausible, simulation-ready separated garments with sewing patterns and humans from an in-the-wild image. Starting with the image, our approach combines a pre-trained image-to-sewing pattern generation model for creating coarse sewing patterns with a pre-trained multi-view diffusion model to produce multi-view images. The sewing pattern is further refined using a differentiable garment simulator based on the generated multi-view images. Versatile experiments demonstrate that our optimization approach substantially enhances the geometric alignment of the reconstructed 3D garments and humans with the input image. Furthermore, by integrating a texture generation module and a human motion generation module, we produce customized physics-plausible and realistic dynamic garment demonstrations. Our project page is https://dress-1-to-3.github.io/.
more »
« less
This content will become publicly available on August 1, 2026
Arenite: A Physics-based Sandstone Simulator
We introduce Arenite, a novel physics-based approach for modeling sandstone structures. The key insight of our work is that simulating a combination of stress and multi-factor erosion enables the generation of a wide variety of sandstone structures observed in nature. We isolate the key shape-forming phenomena: multi-physics fabric interlocking, wind and fluvial erosion, and particle-based deposition processes. Complex 3D structures such as arches, alcoves, hoodoos, or buttes can be achieved by creating simple 3D structures with user-painted erodable areas and vegetation and running the simulation. We demonstrate the algorithm on a wide variety of structures, and our GPU-based implementation achieves the simulation in less than 5 minutes on a desktop computer for our most complex example.
more »
« less
- Award ID(s):
- 2412928
- PAR ID:
- 10620552
- Publisher / Repository:
- ACM
- Date Published:
- Journal Name:
- ACM Transactions on Graphics
- Volume:
- 44
- Issue:
- 4
- ISSN:
- 0730-0301
- Page Range / eLocation ID:
- 1 to 13
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
More Like this
-
-
Abstract Light‐based additive manufacturing methods are widely used to print high‐resolution 3D structures for applications in tissue engineering, soft robotics, photonics, and microfluidics, among others. Despite this progress, multi‐material printing with these methods remains challenging due to constraints associated with hardware modifications, control systems, cross‐contamination, waste, and resin properties. Here, a new printing platform coined Meniscus‐enabled Projection Stereolithography (MAPS) is reported, a vat‐free method that relies on generating and maintaining a resin meniscus between a crosslinked structure and bottom window to print lateral, vertical, discrete, or gradient multi‐material 3D structures with no waste and user‐defined mixing between layers. MAPS is compatible with a wide range of resins shown and can print complex multi‐material 3D structures without requiring specialized hardware, software, or complex washing protocols. MAPS's ability to print structures with microscale variations in mechanical stiffness, opacity, surface energy, cell densities, and magnetic properties provides a generic method to make advanced materials for a broad range of applications.more » « less
-
Blunt, MJ (Ed.)Multiphase fluid flow in porous media is relevant to many fundamental scientific problems as well as numerous practical applications. With advances in instrumentations, it has become possible to obtain high-resolution three-dimensional (3D) images of complex porous media and use them directly in the simulation of multiphase flows. A prime method for carrying out such simulations is the color-fluid lattice Boltzmann method with multi-relaxation time (CFLB-MRT) collision operator. The simulations are, however, time consuming and intensive. We propose a method to accelerate image-based computations with the CFLB-MRT method, in which the 3D image is preprocessed by curvelet transforming it and eliminating those details that do not contribute significantly to multiphase flow. The coarsening is done by thresholding the image. After inverting the coarser image back to the real space, it is utilized in the simulation of multiphase flow by the CFLB-MRT approach. As the test of the method, we carry out simulation of a two-phase flow problem in which the porous media are initially saturated by brine or water, which is then displaced by CO2 or oil, injected into the pore space. The simulations are carried out with two types of sandstone. We show that the method accelerates the computations significantly by a factor of up to 35.more » « less
-
Two-dimensional responsive materials that change shape into complex three-dimensional structures are valuable for creating systems ranging from wearable electronics to soft robotics. Typically, the final 3D structure is unique and predetermined through the materials’ processing. Here, we use theory and simulation to devise a distinctive approach for driving shape changes of 2D elastic sheets in fluid-filled microchambers. The sheets are coated with catalyst to generate controllable fluid flows, which transform the sheets into complex 3D shapes. A given shape can be achieved by patterning the arrangement of the catalytic domains on the sheet and introducing the appropriate reactant to initiate a specific catalytic reaction. Moreover, a single sheet that encompasses multiple catalytic domains can be transformed into a variety of 3D shapes through the addition of one or more reactants. Materials systems that morph on-demand into a variety of distinct structures can simplify manufacturing processes and broaden the utility of soft materials.more » « less
-
null (Ed.)Recent scientific computing increasingly relies on multi-scale multi-physics simulations to enhance predictive capabilities by replacing a suite of stand-alone simulation codes that independently simulate various physical phenomena. Inevitably, multi-physics simulation demands high performance computing (HPC) through advanced hardware and software accelerating due to its intensive computing workload and run-time communication needs. Thus, its research has become a hotspot across different disciplines. However, it is observed that most benchmarks used in the evaluation of corresponding work are through commercial or in-house codes. Then, the lack of accessible open-source multi-physics benchmark suites has presented a challenge in uniformly evaluating simulation performance across related disciplines. This work proposes the first open-source based benchmark suite with 12 selected benchmarks for research in multi-physics simulation, the Clarkson Open-Source Multi-physics Benchmark Suite (COMBS). Multiple metrics have been gathered for these benchmarks, such as instructions per second and memory usage. Also provided are build and benchmark scripts to improve usability. Additionally, their source codes and installation guides are available for downloading through a github repository built by the authors. The selected benchmarks are from key applications of multi-physics simulation and highly cited publications. It is believed that this benchmark suite will facilitate to harness the full potential of HPC research in the field of multi-physics simulation.more » « less
An official website of the United States government
