Today’s recommender systems are criticized for recommending items that are too obvious to arouse users’ interests. Therefore the research community has advocated some ”beyond accuracy” evaluation metrics such as novelty, diversity, and serendipity with the hope of promoting information discovery and sustaining users’ interests over a long period of time. While bringing in new perspectives, most of these evaluation metrics have not considered individual users’ differences in their capacity to experience those ”beyond accuracy” items. Open-minded users may embrace a wider range of recommendations than conservative users. In this paper, we proposed to use curiosity traits to capture such individual users’ differences. We developed a model to approximate an individual’s curiosity distribution over different stimulus levels. We used an item’s surprise level to estimate the stimulus level and whether such a level is in the range of the user’s appetite for stimulus, calledComfort Zone. We then proposed a recommender system framework that considers both user preference and theirComfort Zonewhere the curiosity is maximally aroused. Our framework differs from a typical recommender system in that it leverages human’sComfort Zonefor stimuli to promote engagement with the system. A series of evaluation experiments have been conducted to show that our framework is able to rank higher the items with not only high ratings but also high curiosity stimulation. The recommendation list generated by our algorithm has higher potential of inspiring user curiosity compared to the state-of-the-art deep learning approaches. The personalization factor for assessing the surprise stimulus levels further helps the recommender model achieve smaller (better) inter-user similarity.
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This content will become publicly available on August 6, 2026
Recommending With, Not For: Co-Designing Recommender Systems for Social Good
Recommender systems are usually designed by engineers, researchers, designers, and other members of development teams. These systems are then evaluated based on goals set by the aforementioned teams and other business units of the platforms operating the recommender systems. This design approach emphasizes the designers’ vision for how the system can best serve the interests of users, providers, businesses, and other stakeholders. Although designers may be well-informed about user needs through user experience and market research, they are still the arbiters of the system’s design and evaluation, with other stakeholders’ interests less emphasized in user-centered design and evaluation. When extended to recommender systems for social good, this approach results in systems that reflect the social objectives as envisioned by the designers and evaluated as the designers understand them. Instead, social goals and operationalizations should be developed through participatory and democratic processes that are accountable to their stakeholders. We argue that recommender systems aimed at improving social good should be designedbyandwith, not justfor, the people who will experience their benefits and harms. That is, they should be designed in collaboration with their users, creators, and other stakeholders as full co-designers, not only as user study participants.
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- Award ID(s):
- 2107577
- PAR ID:
- 10634095
- Publisher / Repository:
- ACM
- Date Published:
- Journal Name:
- ACM Transactions on Recommender Systems
- ISSN:
- 2770-6699
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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