skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


This content will become publicly available on December 15, 2026

Title: Dr. Scratch 2.0 (CT4ALL): Advanced modes and rubrics for assessing computational thinking in Scratch projects
Award ID(s):
2122707
PAR ID:
10645258
Author(s) / Creator(s):
; ; ; ;
Publisher / Repository:
Elsevier
Date Published:
Journal Name:
SoftwareX
ISSN:
2352-7110
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. With many school districts nationwide integrating Computer Science (CS) and Computational Thinking (CT) instruction at the K-8 level, it is crucial researchers closely inspect the relationship between program expression and student understandings. In this study, we propose and report on our use of Scratch Charades, a game in which students act out Scratch scripts while others build them. The purpose of Scratch Charades is to familiarize students with scripts and blocks without the cognitive overhead of the complex user interface. However, in this study, we also used it to elicit student understandings about Scratch blocks and scripts to design mnemonics to help students debug their code. We propose two building and/or debugging strategies based on our observations. 
    more » « less
  2. While several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals. The goal of this project is to not only fill this gap with a high-quality curriculum supported by complete instructional materials, but to also do so with an equity-balanced curriculum. That is, a curriculum that values advancing equity equally with student learning outcomes. In this paper, we intro- duce barriers to equity in public school classrooms, pedagogical approaches to culturally-relevant curricula, and how our Scratch Encore curriculum is designed to support equity-balanced learn- ing. Finally, we present results of our pilot year, including early evidence of students taking advantage of the culturally-relevant design aspects. 
    more » « less
  3. null (Ed.)
    We surveyed grade 6-9 teachers to learn teacher perceptions of student engagement with computational thinking (CT) and how well their needs are met by existing CT learning systems. The results and a literature review lead us to extend the trend of balancing Scratch’s agency with structure to better serve learners and reduce burden on teachers aiming to learn and teach CT. In this paper, we integrate Parsons Programming Puzzles (PPPs) with Scratch and analyze the effects on adults, who crucially influence the education of their children. The results from our small pilot study suggest PPPs catalyze CT motivation, reduce extraneous cognitive load, and increase learning efficiency without jeopardizing performance on transfer tasks. 
    more » « less