skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Title: Recruiting Practices in Informal CS Learning
Introduction: Computer science (CS) lacks representation from people who identify as one or more of the following identities: woman, Black, Indigenous, Hispanic, Latina/Latino/Latinx, or disabled. We refer to these groups as historically underrepresented groups (HUGs). Informal learning, like CS summer camps and hackathons, can increase interest in K-12 students but still struggles to broaden participation. Objectives: In this study, we examine one source of struggle for informal learning programs: recruiting practices. Methods: Toward the goal of understanding this struggle, we interviewed 14 informal K-12 CS learning programs across a diverse region in the Northwestern United States to understand what recruiting practices are being used. We used a cultural competency lens to examine the variation within recruiting practices and how some practices could lead to broader participation in computing. Results: We identified 18 different recruiting practices used by informal CS learning program organizers. Some programs had similar practices, but subtle differences in implementation that led them to fall at different points on the cultural competence continuum. More culturally competent implementations generally involve reflection on the needs of specific populations that programs were trying to recruit, on why previous recruiting implementations did not work, and on feedback from stakeholders to change their implementations. This is the first article to investigate how the implementation of the recruiting practice determines its cultural competency. Conclusion: Results from this study illuminate some of the problems informal CS programs face in broadening participation in computing and provide insights on how program organizers’ can overcome them. Our work highlights how students or parents access resources, the challenges program organizers encounter, and whether current recruiting practices effectively engage students from HUGs.  more » « less
Award ID(s):
2031265
PAR ID:
10652181
Author(s) / Creator(s):
 ;  ;  
Publisher / Repository:
ACM
Date Published:
Journal Name:
ACM Transactions on Computing Education
Volume:
24
Issue:
4
ISSN:
1946-6226
Page Range / eLocation ID:
1 to 29
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. This work examines the application of high-quality pedagogical practices in the design and implementation of an after-school physical computing program aimed at providing middle school students with access to computer science (CS) education. It subsequently examines how the program influenced students’ learning of CS concepts and attitudes towards computing. The program was designed and implemented through a school-university partnership, and 66 middle school students voluntarily participated. There were two cohorts of students in the study. Results indicate that the program had a positive impact on students’ understanding of CS concepts, and a significant impact on attitudes towards computing was seen among those in the second cohort. Implications are drawn for the design of informal after-school programs aimed at broadening participation in computing. 
    more » « less
  2. Engineering and computing education have always embraced student Innovation Competitions and Programs (ICPs), such as design challenges, hackathons, startup competitions, and boot camps. These programs are typically organized to increase interest in STEM fields, achieve the broader objective of forming well-rounded engineers and encourage students to bring their innovative ideas into real life. In addition, all ICPs also aim to advance students' innovative thinking skills. With the increased focus on entrepreneurship and innovation in STEM programs, many higher education institutions now organize some form of ICPs. This increased popularity of ICPs bears the questions of (i) whether ICPs achieve their intended objectives, (ii) what program components are most effective, and (iii) how to design ICPs for recruiting diverse student groups. Although these questions are highly relevant to advancing the educational benefits of ICPs, the literature lacks holistic studies focusing on the best practices of ICPs. In this paper, we present the findings of a qualitative research study to investigate ICP types and attributes that make the most impact on fostering an innovation mindset. We interviewed the organizers of ICPs to understand their objectives for organizing their events and rationales for specific program elements. Besides, we asked questions about how they promote their events, the best ways to reach out to students, team selection and forming, their assessment and judging procedures, during and after competition support, and the best practices and challenges. These interview scripts were transcribed, coded, and analyzed using qualitative data analysis software. An analysis of extracted thematic concepts was performed to identify the best practices and strategies that ICP organizers utilize to increase the Impact of their programs. The paper presents the preliminary results of this thematic analysis of the codes. Overall, findings suggest that incorporating more entrepreneurial elements, innovation training in ICPs, and effective mentoring may improve the learning outcomes related to innovative thinking skills. 
    more » « less
  3. Integrated computing curricula combine learning objectives in computing with those in another discipline, like literacy, math, or science, to give all students experience with computing, typically before they must decide whether to take standalone CS courses. One goal of integrated computing curricula is to provide an accessible path to an introductory computing course by introducing computing concepts and practices in required courses. This study analyzed integrated computing curricula to determine which CS practices and concepts are taught, how extensively the curricula are taught, and, by extension, how they might prepare students for later computing courses. The authors conducted a content analysis to examine primary and lower secondary (i.e., K-8) curricula that are taught in non-CS classrooms, have explicit CS learning objectives (i.e., CS+X), and that took 5+ hours to complete. Lesson plans, descriptions, and resources were scored based on frameworks developed from the K-12 CS Framework, including programming concepts, non-programming CS concepts, and CS practices. The results found that curricula most extensively taught introductory concepts and practices, such as sequences, and rarely taught more advanced content, such as conditionals. Students who engage with most of these curricula would have no experience working with fundamental concepts, like variables, operators, data collection or storage, or abstraction in the context of a program. While this focus might be appropriate for integrated curricula, it has implications for the prior knowledge that students should be expected to have when starting standalone computing courses. 
    more » « less
  4. Integrated computing curricula combine learning objectives in computing with those in another discipline, like literacy, math, or science, to give all students experience with computing, typically before they must decide whether to take standalone CS courses. One goal of integrated computing curricula is to provide an accessible path to an introductory computing course by introducing computing concepts and practices in required courses. This paper analyzed integrated computing curricula to determine which CS practices and concepts they teach and how extensively and, thus, how they prepare students for later computing courses. The authors conducted a content analysis to examine primary and lower secondary (i.e., K-8) curricula that are taught in non-CS classrooms, have explicit CS learning objectives (i.e., CS+X), and that took >5 hours to complete. Lesson plans, descriptions, and resources were scored based on frameworks developed from the K-12 CS Framework, including programming concepts, non-programming CS concepts, and CS practices. The results found that curricula most extensively taught introductory concepts and practices, such as sequences, and rarely taught more advanced content, such as conditionals. Students who engage with most of these curricula would have no experience working with fundamental concepts, like variables, operators, data collection or storage, or abstraction in the context of a program. While this focus might be appropriate for integrated curricula, it has implications for the prior knowledge that students should be expected to have when starting standalone computing courses. 
    more » « less
  5. Broadening the participation of underrepresented students in computer science fields requires careful design and implementation of culturally responsive curricula and technologies. Culturally Situated Design Tools (CSDTs) address this by engaging students in historic, cultural, and meaningful design projects based on community practices. To date, CSDT research has only been conducted in short interventions outside of CS classrooms. This paper reports on the first semester-long introductory CS course based on CSDTs, which was piloted with 51 high school students during the 2017-2018 school year. The goal of this study was to examine if a culturally responsive computing curriculum could teach computer science principles and improve student engagement. Pre-post tests, field notes, weekly teacher meetings, formative assessments, and teacher and student interviews were analyzed to assess successes and failures during implementation. The results indicate students learned the conceptual material in 6 months rather than in the 9 months previously required by the teacher. Students were also able to apply these concepts afterward when programming in Python, implying knowledge transfer. However, student opinions about culture and computing didn't improve, and student engagement was below initial expectations. Thus we explore some of the many challenges: keeping a fully integrated cultural curriculum while satisfying CS standards, maintaining student engagement, and building student agency and self-regulation. We end with a brief description for how we intend to address some of these challenges in the second iteration of this program, scheduled for fall 2018. After which a study is planned to compare this curriculum to others. 
    more » « less