skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Search for: All records

Creators/Authors contains: "Aliaga, Daniel"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Abstract Due to their importance in weather and climate assessments, there is significant interest to represent cities in numerical prediction models. However, getting high resolution multi-faceted data about a city has been a challenge. Further, even when the data were available the integration into a model is even more of a challenge due to the parametric needs, and the data volumes. Further, even if this is achieved, the cities themselves continually evolve rendering the data obsolete, thus necessitating a fast and repeatable data capture mechanism. We have shown that by using AI/graphics community advances we can create a seamless opportunity for high resolution models. Instead of assuming every physical and behavioral detail is sensed, a generative and procedural approach seeks to computationally infer a fully detailed 3D fit-for-purpose model of an urban space. We present a perspective building on recent success results of this generative approach applied to urban design and planning at different scales, for different components of the urban landscape, and related applications. The opportunities now possible with such a generative model for urban modeling open a wide range of opportunities as this becomes mainstream. 
    more » « less
    Free, publicly-accessible full text available December 1, 2025
  2. Free, publicly-accessible full text available October 2, 2025
  3. Free, publicly-accessible full text available August 15, 2025
  4. Modeling and designing urban building layouts is of significant interest in computer vision, computer graphics, and urban applications. A building layout consists of a set of buildings in city blocks defined by a network of roads. We observe that building layouts are discrete structures, consisting of multiple rows of buildings of various shapes, and are amenable to skeletonization for mapping arbitrary city block shapes to a canonical form. Hence, we propose a fully automatic approach to building layout generation using graph attention networks. Our method generates realistic urban layouts given arbitrary road networks, and enables conditional generation based on learned priors. Our results, including user study, demonstrate superior performance as compared to prior layout generation networks, support arbitrary city block and varying building shapes as demonstrated by generating layouts for 28 large cities. 
    more » « less
  5. Modeling and designing urban building layouts is of significant interest in computer vision, computer graphics, and urban applications. A building layout consists of a set of buildings in city blocks defined by a network of roads. We observe that building layouts are discrete structures, consisting of multiple rows of buildings of various shapes, and are amenable to skeletonization for mapping arbitrary city block shapes to a canonical form. Hence, we propose a fully automatic approach to building layout generation using graph attention networks. Our method generates realistic urban layouts given arbitrary road networks, and enables conditional generation based on learned priors. Our results, including user study, demonstrate superior performance as compared to prior layout generation networks, support arbitrary city block and varying building shapes as demonstrated by generating layouts for 28 large cities. 
    more » « less
  6. We present a novel approach to perform instance segmentation and counting for densely packed self-similar trees using a top-view RGB image sequence. We propose a solution that leverages pixel content, shape, and self-occlusion. First, we perform an initial over-segmentation of the image sequence and aggregate structural characteristics into a contour graph with temporal information incorporated. Second, using a graph convolutional network and its inherent local messaging passing abilities, we merge adjacent tree crown patches into a final set of tree crowns. Per various studies and comparisons, our method is superior to all prior methods and results in high-accuracy instance segmentation and counting despite the trees being tightly packed. Finally, we provide various forest image sequence datasets suitable for subsequent benchmarking and evaluation captured at different altitudes and leaf conditions. 
    more » « less
  7. We present a novel approach to perform instance segmentation and counting for densely packed self-similar trees using a top-view RGB image sequence. We propose a solution that leverages pixel content, shape, and self-occlusion. First, we perform an initial over-segmentation of the image sequence and aggregate structural characteristics into a contour graph with temporal information incorporated. Second, using a graph convolutional network and its inherent local messaging passing abilities, we merge adjacent tree crown patches into a final set of tree crowns. Per various studies and comparisons, our method is superior to all prior methods and results in high-accuracy instance segmentation and counting despite the trees being tightly packed. Finally, we provide various forest image sequence datasets suitable for subsequent benchmarking and evaluation captured at different altitudes and leaf conditions. 
    more » « less
  8. Urban and environmental researchers seek to obtain building features (e.g., building shapes, counts, and areas) at large scales. However, blurriness, occlusions, and noise from prevailing satellite images severely hinder the performance of image segmentation, super-resolution, or deep-learning-based translation networks. In this article, we combine globally available satellite images and spatial geometric feature datasets to create a generative modeling framework that enables obtaining significantly improved accuracy in per-building feature estimation and the generation of visually plausible building footprints. Our approach is a novel design that compensates for the degradation present in satellite images by using a novel deep network setup that includes segmentation, generative modeling, and adversarial learning for instance-level building features. Our method has proven its robustness through large-scale prototypical experiments covering heterogeneous scenarios from dense urban to sparse rural. Results show better quality over advanced segmentation networks for urban and environmental planning, and show promise for future continental-scale urban applications. 
    more » « less
  9. This paper proposes and evaluates a sketching language to author crowd motion. It focuses on the path, speed, thickness, and density parameters of crowd motion. A sketch-based vocabulary is proposed for each parameter and evaluated in a user study against complex crowd scenes. A sketch recognition pipeline converts the sketches into a crowd simulation. The user study results show that 1) participants at various skill levels and can draw accurate crowd motion through sketching, 2) certain sketch styles lead to a more accurate representation of crowd parameters, and 3) sketching allows to produce complex crowd motions in a few seconds. The results show that some styles although accurate actually are less preferred over less accurate ones. 
    more » « less