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1. Free, publicly-accessible full text available November 6, 2024
2. Wait! What does an article on 'multi-pass graph streaming' has anything to do with a column for 'distributed computing'?

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Free, publicly-accessible full text available September 7, 2024
3. Every graph with maximum degree $\Delta$ can be colored with $(\Delta+1)$colors using a simple greedy algorithm. Remarkably, recent work has shown thatone can find such a coloring even in the semi-streaming model. But, in reality,one almost never needs $(\Delta+1)$ colors to properly color a graph. Indeed,the celebrated \Brooks' theorem states that every (connected) graph besidecliques and odd cycles can be colored with $\Delta$ colors. Can we find a$\Delta$-coloring in the semi-streaming model as well? We settle this key question in the affirmative by designing a randomizedsemi-streaming algorithm that given any graph, with high probability, eithercorrectly declares that the graph is not $\Delta$-colorable or outputs a$\Delta$-coloring of the graph. The proof of this result starts with a detour. We first (provably) identifythe extent to which the previous approaches for streaming coloring fail for$\Delta$-coloring: for instance, all these approaches can handle streams withrepeated edges and they can run in $o(n^2)$ time -- we prove that neither ofthese tasks is possible for $\Delta$-coloring. These impossibility resultshowever pinpoint exactly what is missing from prior approaches when it comes to$\Delta$-coloring. We then build on these insights to design a semi-streaming algorithm thatuses $(i)$ a novel sparse-recovery approach based on sparse-densedecompositions to (partially) recover the problematic subgraphs of the input-- the ones that form the basis of our impossibility results -- and $(ii)$ anew coloring approach for these subgraphs that allows for recoloring of othervertices in a controlled way without relying on local explorations or findingaugmenting paths that are generally impossible for semi-streaming algorithms.We believe both these techniques can be of independent interest.

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Free, publicly-accessible full text available August 25, 2024
4. Free, publicly-accessible full text available September 4, 2024
5. Graph coloring is a fundamental problem with wide reaching applications in various areas including ata mining and databases, e.g., in parallel query optimization. In recent years, there has been a growing interest in solving various graph coloring problems in the streaming model. The initial algorithms in this line of work are all crucially randomized, raising natural questions about how important a role randomization plays in streaming graph coloring. A couple of very recent works prove that deterministic or even adversarially robust coloring algorithms (that work on streams whose updates may depend on the algorithm's past outputs) are considerably weaker than standard randomized ones. However, there is still a significant gap between the upper and lower bounds for the number of colors needed (as a function of the maximum degree Δ) for robust coloring and multipass deterministic coloring. We contribute to this line of work by proving the following results. In the deterministic semi-streaming (i.e., O(n · polylog n) space) regime, we present an algorithm that achieves a combinatorially optimal (Δ+1)-coloring using O(logΔ log logΔ) passes. This improves upon the prior O(Δ)-coloring algorithm of Assadi, Chen, and Sun (STOC 2022) at the cost of only an O(log logΔ) factor in the number of passes. In the adversarially robust semi-streaming regime, we design an O(Δ5/2)-coloring algorithm that improves upon the previously best O(Δ3)-coloring algorithm of Chakrabarti, Ghosh, and Stoeckl (ITCS 2022). Further, we obtain a smooth colors/space tradeoff that improves upon another algorithm of the said work: whereas their algorithm uses O(Δ2) colors and O(nΔ1/2) space, ours, in particular, achieves (i)~O(Δ2) colors in O(nΔ1/3) space, and (ii)~O(Δ7/4) colors in O(nΔ1/2) space.
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Free, publicly-accessible full text available June 18, 2024
6. Free, publicly-accessible full text available June 2, 2024
7. ; (Ed.)
Graph sketching is a powerful paradigm for analyzing graph structure via linear measurements introduced by Ahn, Guha, and McGregor (SODA'12) that has since found numerous applications in streaming, distributed computing, and massively parallel algorithms, among others. Graph sketching has proven to be quite successful for various problems such as connectivity, minimum spanning trees, edge or vertex connectivity, and cut or spectral sparsifiers. Yet, the problem of approximating shortest path metric of a graph, and specifically computing a spanner, is notably missing from the list of successes. This has turned the status of this fundamental problem into one of the most longstanding open questions in this area. We present a partial explanation of this lack of success by proving a strong lower bound for a large family of graph sketching algorithms that encompasses prior work on spanners and many (but importantly not also all) related cut-based problems mentioned above. Our lower bound matches the algorithmic bounds of the recent result of Filtser, Kapralov, and Nouri (SODA'21), up to lower order terms, for constructing spanners via the same graph sketching family. This establishes near-optimality of these bounds, at least restricted to this family of graph sketching techniques, and makes progress on a conjecture posed in this latter work.
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8. ; (Ed.)
Structural balance theory studies stability in networks. Given a n-vertex complete graph G = (V,E) whose edges are labeled positive or negative, the graph is considered balanced if every triangle either consists of three positive edges (three mutual "friends"), or one positive edge and two negative edges (two "friends" with a common "enemy"). From a computational perspective, structural balance turns out to be a special case of correlation clustering with the number of clusters at most two. The two main algorithmic problems of interest are: (i) detecting whether a given graph is balanced, or (ii) finding a partition that approximates the frustration index, i.e., the minimum number of edge flips that turn the graph balanced. We study these problems in the streaming model where edges are given one by one and focus on memory efficiency. We provide randomized single-pass algorithms for: (i) determining whether an input graph is balanced with O(log n) memory, and (ii) finding a partition that induces a (1 + ε)-approximation to the frustration index with O(n ⋅ polylog(n)) memory. We further provide several new lower bounds, complementing different aspects of our algorithms such as the need for randomization or approximation. To obtain our main results, we develop a method using pseudorandom generators (PRGs) to sample edges between independently-chosen vertices in graph streaming. Furthermore, our algorithm that approximates the frustration index improves the running time of the state-of-the-art correlation clustering with two clusters (Giotis-Guruswami algorithm [SODA 2006]) from n^O(1/ε²) to O(n²log³n/ε² + n log n ⋅ (1/ε)^O(1/ε⁴)) time for (1+ε)-approximation. These results may be of independent interest.
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