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Recently, there has been a surge in developing curricula and tools that integrate computing (C) into Science, Technology, Engineering, and Math (STEM) programs. These environments foster authentic problem-solving while facilitating students’ concurrent learning of STEM+C content. In our study, we analyzed students’ behaviors as they worked in pairs to create computational kinematics models of object motion. We derived a domain-specific metric from students’ collaborative dialogue that measured how they integrated science and computing concepts into their problem-solving tasks. Additionally, we computed social metrics such as equity and turn-taking based on the students’ dialogue. We identified and characterized students’ planning, enacting, monitoring, and reflecting behaviors as they worked together on their model construction tasks. This study in-vestigates the impact of students’ collaborative behaviors on their performance in STEM+C computational modeling tasks. By analyzing the relationships between group synergy, turn-taking, and equity measures with task performance, we provide insights into how these collaborative behaviors influence students’ ability to construct accurate models. Our findings underscore the importance of synergistic discourse for overall task success, particularly during the enactment, monitoring, and reflection phases. Conversely, variations in equity and turn-taking have a minimal impact on segment-level task performance.more » « less
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Collaborative problem-solving (CPS) in STEM+C education involves cognitive coordination and emotional regulation during joint tasks. Prior research has examined discrete affective states in learning environments but less is known about how these emotions evolve over time and affect CPS behavior. This study investigates the temporal dynamics of five emotions—engagement, confusion, boredom, delight, and frustration—using Markov Chain analysis of data from high school pairs building computational models in the C2STEM environment. Emotional transitions aligned with cognitive processes, seen in interaction patterns like PLAY, ADJUST, and BUILD, to analyze affect during modeling. Results show that emotional trajectories closely relate to cognitive actions, including construction, simulation testing, and debugging. Transitions that maintained engagement linked to productive collaboration and stronger performance, while ongoing frustration and boredom indicated disengagement progress.more » « less
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Abstract Although the “eye-mind link” hypothesis posits that eye movements provide a direct window into cognitive processing, linking eye movements to specific cognitions in real-world settings remains challenging. This challenge may arise because gaze metrics such as fixation duration, pupil size, and saccade amplitude are often aggregated across timelines that include heterogeneous events. To address this, we tested whether aggregating gaze parameters across participant-defined events could support the hypothesis that increased focal processing, indicated by greater gaze duration and pupil diameter, and decreased scene exploration, indicated by smaller saccade amplitude, would predict effective task performance. Using head-mounted eye trackers, nursing students engaged in simulation learning and later segmented their simulation footage into meaningful events, categorizing their behaviors, task outcomes, and cognitive states at the event level. Increased fixation duration and pupil diameter predicted higher student-rated teamwork quality, while increased pupil diameter predicted judgments of effective communication. Additionally, increased saccade amplitude positively predicted students’ perceived self-efficacy. These relationships did not vary across event types, and gaze parameters did not differ significantly between the beginning, middle, and end of events. However, there was a significant increase in fixation duration during the first five seconds of an event compared to the last five seconds of the previous event, suggesting an initial encoding phase at an event boundary. In conclusion, event-level gaze parameters serve as valid indicators of focal processing and scene exploration in natural learning environments, generalizing across event types.more » « less
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This paper explores the design of two types of pedagogical agents—teaching and peer—in a collaborative STEM+C learning environment, C2STEM, where high school students learn physics (kinematics) and computing by building computational models that simulate the motion of objects. Through in-depth case study interviews with teachers and students, we identify role-based features for these agents to support collaborative learning in open-ended STEM+C learning environments. We propose twelve design principles—four for teaching agents, four for peer agents, and four shared by both—contributing to foundational guidelines for developing agents that enhance collaborative learning through computational modeling.more » « less
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AbstractRecent advances in generative artificial intelligence (AI) and multimodal learning analytics (MMLA) have allowed for new and creative ways of leveraging AI to support K12 students' collaborative learning in STEM+C domains. To date, there is little evidence of AI methods supporting students' collaboration in complex, open‐ended environments. AI systems are known to underperform humans in (1) interpreting students' emotions in learning contexts, (2) grasping the nuances of social interactions and (3) understanding domain‐specific information that was not well‐represented in the training data. As such, combined human and AI (ie, hybrid) approaches are needed to overcome the current limitations of AI systems. In this paper, we take a first step towards investigating how a human‐AI collaboration between teachers and researchers using an AI‐generated multimodal timeline can guide and support teachers' feedback while addressing students' STEM+C difficulties as they work collaboratively to build computational models and solve problems. In doing so, we present a framework characterizing the human component of our human‐AI partnership as a collaboration between teachers and researchers. To evaluate our approach, we present our timeline to a high school teacher and discuss the key insights gleaned from our discussions. Our case study analysis reveals the effectiveness of an iterative approach to using human‐AI collaboration to address students' STEM+C challenges: the teacher can use the AI‐generated timeline to guide formative feedback for students, and the researchers can leverage the teacher's feedback to help improve the multimodal timeline. Additionally, we characterize our findings with respect to two events of interest to the teacher: (1) when the students cross adifficulty threshold,and (2) thepoint of intervention, that is, when the teacher (or system) should intervene to provide effective feedback. It is important to note that the teacher explained that there should be a lag between (1) and (2) to give students a chance to resolve their own difficulties. Typically, such a lag is not implemented in computer‐based learning environments that provide feedback. Practitioner notesWhat is already known about this topicCollaborative, open‐ended learning environments enhance students' STEM+C conceptual understanding and practice, but they introduce additional complexities when students learn concepts spanning multiple domains.Recent advances in generative AI and MMLA allow for integrating multiple datastreams to derive holistic views of students' states, which can support more informed feedback mechanisms to address students' difficulties in complex STEM+C environments.Hybrid human‐AI approaches can help address collaborating students' STEM+C difficulties by combining the domain knowledge, emotional intelligence and social awareness of human experts with the general knowledge and efficiency of AI.What this paper addsWe extend a previous human‐AI collaboration framework using a hybrid intelligence approach to characterize the human component of the partnership as a researcher‐teacher partnership and present our approach as a teacher‐researcher‐AI collaboration.We adapt an AI‐generated multimodal timeline to actualize our human‐AI collaboration by pairing the timeline with videos of students encountering difficulties, engaging in active discussions with a high school teacher while watching the videos to discern the timeline's utility in the classroom.From our discussions with the teacher, we define two types ofinflection pointsto address students' STEM+C difficulties—thedifficulty thresholdand theintervention point—and discuss how thefeedback latency intervalseparating them can inform educator interventions.We discuss two ways in which our teacher‐researcher‐AI collaboration can help teachers support students encountering STEM+C difficulties: (1) teachers using the multimodal timeline to guide feedback for students, and (2) researchers using teachers' input to iteratively refine the multimodal timeline.Implications for practice and/or policyOur case study suggests that timeline gaps (ie, disengaged behaviour identified by off‐screen students, pauses in discourse and lulls in environment actions) are particularly important for identifying inflection points and formulating formative feedback.Human‐AI collaboration exists on a dynamic spectrum and requires varying degrees of human control and AI automation depending on the context of the learning task and students' work in the environment.Our analysis of this human‐AI collaboration using a multimodal timeline can be extended in the future to support students and teachers in additional ways, for example, designing pedagogical agents that interact directly with students, developing intervention and reflection tools for teachers, helping teachers craft daily lesson plans and aiding teachers and administrators in designing curricula.more » « less
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