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  1. Abstract

    The EngageAI Institute focuses on AI‐driven narrative‐centered learning environments that create engaging story‐based problem‐solving experiences to support collaborative learning. The institute's research has three complementary strands. First, the institute creates narrative‐centered learning environments that generate interactive story‐based problem scenarios to elicit rich communication, encourage coordination, and spark collaborative creativity. Second, the institute creates virtual embodied conversational agent technologies with multiple modalities for communication (speech, facial expression, gesture, gaze, and posture) to support student learning. Embodied conversational agents are driven by advances in natural language understanding, natural language generation, and computer vision. Third, the institute is creating an innovative multimodal learning analytics framework that analyzes parallel streams of multimodal data derived from students’ conversations, gaze, facial expressions, gesture, and posture as they interact with each other, with teachers, and with embodied conversational agents. Woven throughout the institute's activities is a strong focus on ethics, with an emphasis on creating AI‐augmented learning that is deeply informed by considerations of fairness, accountability, transparency, trust, and privacy. The institute emphasizes broad participation and diverse perspectives to ensure that advances in AI‐augmented learning address inequities in STEM. The institute brings together a multistate network of universities, diverse K‐12 school systems, science museums, and nonprofit partners. Key to all of these endeavors is an emphasis on diversity, equity, and inclusion.

     
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    Free, publicly-accessible full text available March 1, 2025
  2. Abstract NLP has achieved great progress in the past decade through the use of neural models and large labeled datasets. The dependence on abundant data prevents NLP models from being applied to low-resource settings or novel tasks where significant time, money, or expertise is required to label massive amounts of textual data. Recently, data augmentation methods have been explored as a means of improving data efficiency in NLP. To date, there has been no systematic empirical overview of data augmentation for NLP in the limited labeled data setting, making it difficult to understand which methods work in which settings. In this paper, we provide an empirical survey of recent progress on data augmentation for NLP in the limited labeled data setting, summarizing the landscape of methods (including token-level augmentations, sentence-level augmentations, adversarial augmentations, and hidden-space augmentations) and carrying out experiments on 11 datasets covering topics/news classification, inference tasks, paraphrasing tasks, and single-sentence tasks. Based on the results, we draw several conclusions to help practitioners choose appropriate augmentations in different settings and discuss the current challenges and future directions for limited data learning in NLP. 
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  3. Free, publicly-accessible full text available July 29, 2025
  4. null (Ed.)
    Communication between human and mobile agents is getting increasingly important as such agents are widely deployed in our daily lives. Vision-and-Dialogue Navigation is one of the tasks that evaluate the agent’s ability to interact with humans for assistance and navigate based on natural language responses. In this paper, we explore the Navigation from Dialogue History (NDH) task, which is based on the Cooperative Vision-and-Dialogue Navigation (CVDN) dataset, and present a state-of-the-art model which is built upon Vision-Language transformers. However, despite achieving competitive performance, we find that the agent in the NDH task is not evaluated appropriately by the primary metric – Goal Progress. By analyzing the performance mismatch between Goal Progress and other metrics (e.g., normalized Dynamic Time Warping) from our state-of-the-art model, we show that NDH’s sub-path based task setup (i.e., navigating partial trajectory based on its correspondent subset of the full dialogue) does not provide the agent with enough supervision signal towards the goal region. Therefore, we propose a new task setup called NDH-Full which takes the full dialogue and the whole navigation path as one instance. We present a strong baseline model and show initial results on this new task. We further describe several approaches that we try, in order to improve the model performance (based on curriculum learning, pre-training, and data-augmentation), suggesting potential useful training methods on this new NDH-Full task. 
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  5. null (Ed.)
    Interest in physical therapy and individual exercises such as yoga/dance has increased alongside the well-being trend, and people globally enjoy such exercises at home/office via video streaming platforms. However, such exercises are hard to follow without expert guidance. Even if experts can help, it is almost impossible to give personalized feedback to every trainee remotely. Thus, automated pose correction systems are required more than ever, and we introduce a new captioning dataset named FixMyPose to address this need. We collect natural language descriptions of correcting a “current” pose to look like a “target” pose. To support a multilingual setup, we collect descriptions in both English and Hindi. The collected descriptions have interesting linguistic properties such as egocentric relations to the environment objects, analogous references, etc., requiring an understanding of spatial relations and commonsense knowledge about postures. Further, to avoid ML biases, we maintain a balance across characters with diverse demographics, who perform a variety of movements in several interior environments (e.g., homes, offices). From our FixMyPose dataset, we introduce two tasks: the pose-correctional-captioning task and its reverse, the target-pose-retrieval task. During the correctional-captioning task, models must generate the descriptions of how to move from the current to the target pose image, whereas in the retrieval task, models should select the correct target pose given the initial pose and the correctional description. We present strong cross-attention baseline models (uni/multimodal, RL, multilingual) and also show that our baselines are competitive with other models when evaluated on other image-difference datasets. We also propose new task-specific metrics (object-match, body-part-match, direction-match) and conduct human evaluation for more reliable evaluation, and we demonstrate a large human-model performance gap suggesting room for promising future work. Finally, to verify the sim-to-real transfer of our FixMyPose dataset, we collect a set of real images and show promising performance on these images. Data and code are available: https://fixmypose-unc.github.io. 
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  6. null (Ed.)
    For embodied agents, navigation is an important ability but not an isolated goal. Agents are also expected to perform specific tasks after reaching the target location, such as picking up objects and assembling them into a particular arrangement. We combine Vision-andLanguage Navigation, assembling of collected objects, and object referring expression comprehension, to create a novel joint navigation-and-assembly task, named ARRAMON. During this task, the agent (similar to a PokeMON GO player) is asked to find and collect different target objects one-by-one by navigating based on natural language (English) instructions in a complex, realistic outdoor environment, but then also ARRAnge the collected objects part-by-part in an egocentric grid-layout environment. To support this task, we implement a 3D dynamic environment simulator and collect a dataset with human-written navigation and assembling instructions, and the corresponding ground truth trajectories. We also filter the collected instructions via a verification stage, leading to a total of 7.7K task instances (30.8K instructions and paths). We present results for several baseline models (integrated and biased) and metrics (nDTW, CTC, rPOD, and PTC), and the large model-human performance gap demonstrates that our task is challenging and presents a wide scope for future work. 
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  7. Videos convey rich information. Dynamic spatio-temporal relationships between people/objects, and diverse multimodal events are present in a video clip. Hence, it is important to develop automated models that can accurately extract such information from videos. Answering questions on videos is one of the tasks which can evaluate such AI abilities. In this paper, we propose a video question answering model which effectively integrates multi-modal input sources and finds the temporally relevant information to answer questions. Specifically, we first employ dense image captions to help identify objects and their detailed salient regions and actions, and hence give the model useful extra information (in explicit textual format to allow easier matching) for answering questions. Moreover, our model is also comprised of dual-level attention (word/object and frame level), multi-head self/cross-integration for different sources (video and dense captions), and gates which pass more relevant information to the classifier. Finally, we also cast the frame selection problem as a multi-label classification task and introduce two loss functions, In-andOut Frame Score Margin (IOFSM) and Balanced Binary Cross-Entropy (BBCE), to better supervise the model with human importance annotations. We evaluate our model on the challenging TVQA dataset, where each of our model components provides significant gains, and our overall model outperforms the state-of-the-art by a large margin (74.09% versus 70.52%). We also present several word, object, and frame level visualization studies. 
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