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  1. Schmidt, A. ; Väänänen, K. ; Goyal, T. ; Kristensson, P. O. ; Peters, A. ; Mueller, S. ; Williamson, J. R. ; Wilson, M. L. (Ed.)
    Enabling students to dynamically transition between individual and collaborative learning activities has great potential to support better learning. We explore how technology can support teachers in orchestrating dynamic transitions during class. Working with five teachers and 199 students over 22 class sessions, we conducted classroom-based prototyping of a co-orchestration technology ecosystem that supports the dynamic pairing of students working with intelligent tutoring systems. Using mixed-methods data analysis, we study the resulting observed classroom dynamics, and how teachers and students perceived and experienced dynamic transitions as supported by our technology. We discover a potential tension between teachers’ and students’ preferred level of control: students prefer more control over the dynamic transitions that teachers are hesitant to grant. Our study reveals design implications and challenges for future human-AI co-orchestration in classroom use, bringing us closer to realizing the vision of highly-personalized smart classrooms that can address the unique needs of each student. 
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  3. null (Ed.)
    Despite the potential of spatial displays for supporting teachers’ classroom orchestration through real-time classroom analytics, the process to design these displays is a challenging and under-explored topic in the learning analytics (LA) community. This paper proposes a mid-fidelity Virtual Prototyping method (VPM), which involves simulating a classroom environment and candidate designs in virtual space to address these challenges. VPM allows for rapid prototyping of spatial features, requires no specialized hardware, and enables teams to conduct remote evaluation sessions. We report observations and findings from an initial exploration with five potential users through a design process utilizing VPM to validate designs for an AR-based spatial display in the context of middle-school orchestration tools. We found that designs created using virtual prototyping sufficiently conveyed a sense of three-dimensionality to address subtle design issues like occlusion and depth perception. We discuss the opportunities and limitations of applying virtual prototyping, particularly its potential to allow for more robust co-design with stakeholders earlier in the design process. 
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