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  1. Free, publicly-accessible full text available July 1, 2027
  2. Free, publicly-accessible full text available June 1, 2027
  3. Free, publicly-accessible full text available June 1, 2027
  4. Free, publicly-accessible full text available April 26, 2027
  5. Saraf, Shubhangi (Ed.)
    {"Abstract":["We initiate a formal study of fairness for the k-server problem, where the objective is not only to minimize the total movement cost, but also to distribute the cost equitably among servers. We first define a general notion of (α,β)-fairness, where, for parameters α ≥ 1 and β ≥ 0, no server incurs more than an α/k-fraction of the total cost plus an additive term β. We then show that fairness can be achieved without a loss in competitiveness in both the offline and online settings. In the offline setting, we give a deterministic algorithm that, for any ε > 0, transforms any optimal solution into an (α,β)-fair solution for α = 1 + ε and β = O(diam ⋅ log k / ε), while increasing the cost of the solution by just an additive O(diam ⋅ k log k / ε) term. Here diam is the diameter of the underlying metric space. We give a similar result in the online setting, showing that any competitive algorithm can be transformed into a randomized online algorithm that is fair with high probability against an oblivious adversary and still competitive up to a small loss.\r\nThe above results leave open a significant question: can fairness be achieved in the online setting, either with a deterministic algorithm or a randomized algorithm, against a fully adaptive adversary? We make progress towards answering this question, showing that the classic deterministic Double Coverage Algorithm (DCA) is fair on line metrics and on tree metrics when k = 2. However, we also show a negative result: DCA fails to be fair for any non-vacuous parameters on general tree metrics. We further show that on uniform metrics (i.e., the paging problem), the deterministic First-In First-Out (FIFO) algorithm is fair. We show that any "marking algorithm", including the Least Recently Used (LRU) algorithm, also satisfies a weaker, but still meaningful notion of fairness."]} 
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    Free, publicly-accessible full text available January 1, 2027
  6. The online bin packing problem and its variants are regularly used to model server allocation problems. Modern concerns surrounding sustainability and overcommitment in cloud computing motivate bin packing models that capture costs associated with highly utilized servers. In this work, we introduce thegreen bin packingproblem, an online variant with a linear cost β for filling above a fixed levelG. For a given instance, the goal is to minimize the sum of the number of opened bins and the linear cost. We show that when β ≤ 1/G, classical online bin packing algorithms such as FirstFit or Harmonic perform well, and can achieve competitive ratios lower than in the classic setting. However, when β > 1/G, new algorithmic solutions can improve both worst-case and typical performance. We introduce variants of classic online bin packing algorithms and establish theoretical bounds, as well as test their empirical performance. 
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    Free, publicly-accessible full text available March 26, 2027
  7. Free, publicly-accessible full text available December 1, 2026
  8. We study a novel heterogeneous multi-agent multi-armed bandit problem with a cluster structure induced by stochastic block models (SBMs), influencing not only graph topology, but also reward heterogeneity. Specifically, agents are distributed on random graphs based on SBMs, a generalized Erdos-Renyi model with heterogeneous edge probabilities: agents are grouped into clusters (known or unknown); edge probabilities for agents within the same cluster differ from those across clusters. The same cluster structure in SBMs also determines our heterogeneous rewards. Rewards distributions of the same arm vary across agents in different clusters but remain consistent within a cluster, unifying homogeneous and heterogeneous settings and varying degree of heterogeneity. Rewards are independent samples from these distributions. The objective is to minimize system-wide regret across all agents. To address this, we propose a novel algorithm applicable to both known and unknown cluster settings. The algorithm combines an averaging-based consensus approach with a newly introduced information aggregation and weighting technique, resulting in a UCB-type strategy. It accounts for graph randomness, leverages both intra-cluster (homogeneous) and inter-cluster (heterogeneous) information from rewards and graphs, and incorporates cluster detection for unknown cluster settings. We derive optimal instance-dependent regret upper bounds of order logTunder sub-Gaussian rewards. Importantly, our regret bounds capture the degree of heterogeneity in the system (an additional layer of complexity), exhibit smaller constants, scale better for large systems, and impose significantly relaxed assumptions on edge probabilities. 
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    Free, publicly-accessible full text available December 1, 2026