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The networking industry is offering new services leveraging recent technological advances in connectivity, storage, and computing such as mobile communications and edge computing. In this regard, extended reality, a term encompassing virtual reality, augmented reality, and mixed reality, can provide unprecedented user experience and pioneering service opportunities such as: live concerts, sports, and other events; interactive gaming and entertainment; immersive education, training, and demos. These services require high-bandwidth, low-latency, and reliable connections, and are supported by next-generation ultra-reliable and low-latency communications in the vision of 6G mobile communication systems. In this work, we devise a novel scheme, called backup from different data centers with multicast and adaptive bandwidth provisioning, to admit reliable, low-latency, and high-bandwidth extended reality live streams in next-generation networks. We consider network services where contents are non-cacheable and investigate how backup services can be offered by different data centers with multicast and adaptive bandwidth provisioning. Our proposed service-provisioning scheme provides protection not only against link failures in the physical network but also against computing and storage failures in data centers. We develop scalable algorithms for the service-provisioning scheme and evaluate their performance on various complex network instances in a dynamic environment. Numerical results show that, compared to conventional service-provisioning schemes such as those seeking backup services from the same data center, our proposed service-provisioning scheme efficiently utilizes network resources, ensures higher reliability, and guarantees low latency; hence, it is highly suitable for extended reality live streams.more » « lessFree, publicly-accessible full text available May 1, 2026
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