Search for: All records

Creators/Authors contains: "Hua, Jing"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Free, publicly-accessible full text available September 1, 2027
  2. Free, publicly-accessible full text available August 15, 2027
  3. This paper introduces a method to synthesize a 3D tensor field within a constrained geometric domain represented as a tetrahedral mesh. Whereas previous techniques optimize forisotropicfields, we focus onanisotropictensor fields that are smooth and aligned with the domain boundary or user guidance. The key ingredient of our method is a novel computational design framework, built on top of thesymmetric orthogonally decomposable(odeco) tensor representation, to optimize the stretching ratios and orientations for each tensor in the domain. In contrast to past techniques designed only forisotropictensors, we demonstrate the efficacy of our approach in generating smooth volumetric tensor fields with highanisotropyand shape conformity, especially for the domain with complex shapes. We apply these anisotropic tensor fields to various applications, such as anisotropic meshing, structural mechanics, and fabrication. 
    more » « less
  4. Neural implicit representations have shown remarkable abilities in jointly modeling geometry, color, and camera poses in simultaneous localization and mapping (SLAM). Current methods use coordinates, positional encodings, or other geometry features as input to query neural implicit functions for signed distances and color which produce rendering errors to drive the optimization in overfitting image observations. However, due to the run time efficiency requirement in SLAM systems, we are merely allowed to conduct optimization on each frame in few iterations, which is far from enough for neural networks to overfit these queries. The underfitting usually results in severe drifts in camera tracking and artifacts in reconstruction. To resolve this issue, we propose query quantized neural SLAM which uses quantized queries to reduce variations of input for much easier and faster overfitting a frame. To this end, we quantize a query into a discrete representation with a set of codes, and only allow neural networks to observe a finite number of variations. This allows neural networks to become increasingly familiar with these codes after overfitting more and more previous frames. Moreover, we also introduce novel initialization, losses, and argumentation to stabilize the optimization with significant uncertainty in the early optimization stage, constrain the optimization space, and estimate camera poses more accurately. We justify the effectiveness of each design and report visual and numerical comparisons on widely used benchmarks to show our superiority over the latest methods in both reconstruction and camera tracking. 
    more » « less
  5. It is vital to recover 3D geometry from multi-view RGB images in many 3D computer vision tasks. The latest methods infer the geometry represented as a signed distance field by minimizing the rendering error on the field through volume rendering. However, it is still challenging to explicitly impose constraints on surfaces for inferring more geometry details due to the limited ability of sensing surfaces in volume rendering. To resolve this problem, we introduce a method to infer signed distance functions (SDFs) with a better sense of surfaces through volume rendering. Using the gradients and signed distances, we establish a small surface patch centered at the estimated intersection along a ray by pulling points randomly sampled nearby. Hence, we are able to explicitly impose surface constraints on the sensed surface patch, such as multi-view photo consistency and supervision from depth or normal priors, through volume rendering. We evaluate our method by numerical and visual comparisons on scene benchmarks. Our superiority over the latest methods justifies our effectiveness. 
    more » « less