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Free, publicly-accessible full text available July 4, 2026
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Hwang, Daeun; Shields, Samuel; Calderwood, Alex; Johnson-Bey, Shi; Mateas, Michael; Wardrip-Fruin, Noah; Melcer, Edward F (, CHI 2025 Workshop on Augmented Educators and AI)Motivation is an important factor underlying successful learning. Previous research has demonstrated the positive effects that static interactive narrative games can have on motivation. Concurrently, advances in AI have made dynamic and adaptive approaches to interactive narrative increasingly accessible. However, limited work has explored the impact that dynamic narratives can have on learner motivation. In this paper, we compare two versions of Academical, a choice-based educational interactive narrative game about research ethics. One version employs a traditional hand-authored branching plot (i.e., static narrative) while the other dynamically sequences plots during play (i.e., dynamic narrative). Results highlight the importance of responsive content and a variety of choices for player engagement, while also illustrating the challenge of balancing pedagogical goals with the dynamic aspects of narrative. We also discuss design implications that arise from these findings. Ultimately, this work provides initial steps to illuminate the emerging potential of AI-driven dynamic narrative in educational games.more » « lessFree, publicly-accessible full text available April 26, 2026
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Johnson-Bey, Shi; Liao, Kira; Shields, Samuel; Hwang, Daeun; Wardrip-Fruin, Noah; Mateas, Michael; Melcer, Edward (, Springer Nature Switzerland)Simulationist interactive narrative systems allow game makers to craft reactive stories driven by simulated characters and their social dynamics. These systems produce narrative experiences that feel more emergent but may lack a coherent plot structure. We explored how to combine the emergent possibilities of social simulation with a procedural narrative system that affords writers strong authorial control over the plot. We did this by developing a Unity extension called Anansi that helps people create social simulation-driven visual novels. It enables users to inject simulation data into their story dialogue using logical queries and parameterized storylets written using Ink. The paper describes an overview of our extension and how we empower writers to drive narrative progression using cascading social effects from player choices.more » « less
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