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  1. Multi-Agent Path Finding (MAPF) is the problem of moving multiple agents from starts to goals without collisions. Lifelong MAPF (LMAPF) extends MAPF by continuously assigning new goals to agents. We present our winning approach to the 2023 League of Robot Runners LMAPF competition, which leads us to several interesting research challenges and future directions. In this paper, we outline three main research challenges. The first challenge is to search for high-quality LMAPF solutions within a limited planning time (e.g., 1s per step) for a large number of agents (e.g., 10,000) or extremely high agent density (e.g., 97.7%). We present future directions such as developing more competitive rule-based and anytime MAPF algorithms and parallelizing state-of-the-art MAPF algorithms. The second challenge is to alleviate congestion and the effect of myopic behaviors in LMAPF algorithms. We present future directions, such as developing moving guidance and traffic rules to reduce congestion, incorporating future prediction and real-time search, and determining the optimal agent number. The third challenge is to bridge the gaps between the LMAPF models used in the literature and real-world applications. We present future directions, such as dealing with more realistic kinodynamic models, execution uncertainty, and evolving systems.

     
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    Free, publicly-accessible full text available June 1, 2025
  2. The Multi-Agent Path Finding (MAPF) problem involves planning collision-free paths for multiple agents in a shared environment. The majority of MAPF solvers rely on the assumption that an agent can arrive at a specific location at a specific timestep. However, real-world execution uncertainties can cause agents to deviate from this assumption, leading to collisions and deadlocks. Prior research solves this problem by having agents follow a Temporal Plan Graph (TPG), enforcing a consistent passing order at every location as defined in the MAPF plan. However, we show that TPGs are overly strict because, in some circumstances, satisfying the passing order requires agents to wait unnecessarily, leading to longer execution time. To overcome this issue, we introduce a new graphical representation called a Bidirectional Temporal Plan Graph (BTPG), which allows switching passing orders during execution to avoid unnecessary waiting time. We design two anytime algorithms for constructing a BTPG: BTPG-naïve and BTPG-optimized. Experimental results show that following BTPGs consistently outperforms following TPGs, reducing unnecessary waits by 8-20%.

     
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    Free, publicly-accessible full text available March 25, 2025
  3. Free, publicly-accessible full text available March 1, 2025
  4. Free, publicly-accessible full text available November 13, 2024
  5. Andrei Ciortea ; Mehdi Dastani ; Jieting Luo (Ed.)
    The Multi-Agent Path Finding (MAPF) is a problem of finding a plan for agents to reach their desired locations without colliding. Distributed Multi-Agent Path Finder (DMAPF) solves the MAPF problem by decomposing a given MAPF problem instance into smaller subproblems and solve them in parallel. DMAPF works in rounds. Between two consecutive rounds, agents may migrate between two adjacent subproblems following their abstract plans, which are pre-computed, until all of them reach the areas that contain their desired locations. Previous works on DMAPF compute an abstract plan for each agent without the knowledge of other agents’ abstract plans, resulting in high congestion in some areas, especially those that act as corridors. The congestion negatively impacts the runtime of DMAPF and prevents it from being able to solve dense MAPF problems. In this paper, we (i) investigate the use of Uniform-Cost Search to mitigate the congestion. Additionally, we explore the use of several other techniques including (ii) using timeout estimation to preemptively stop solving and relax a subproblem when it is likely to get stuck; (iii) allowing a solving process to manage multiple subproblems – aimed to increase concurrency; and (iv) integrating with MAPF solvers from the Conflict-Based Search family. Experimental results show that our new system is several times faster than the previous ones; can solve larger and denser problems that were unsolvable before; and has better runtime than PBS and EECBS, which are state-of-the-art centralized suboptimal MAPF solvers, in problems with a large number of agents. 
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  6. Conventional Multi-Agent Path Finding (MAPF) problems aim to compute an ensemble of collision-free paths for multiple agents from their respective starting locations to pre-allocated destinations. This work considers a generalized version of MAPF called Multi-Agent Combinatorial Path Finding (MCPF) where agents must collectively visit a large number of intermediate target locations along their paths before arriving at destinations. This problem involves not only planning collision-free paths for multiple agents but also assigning targets and specifying the visiting order for each agent (i.e., target sequencing). To solve the problem, we leverage Conflict-Based Search (CBS) for MAPF and propose a novel approach called Conflict-Based Steiner Search (CBSS). CBSS interleaves (1) the collision resolution strategy in CBS to bypass the curse of dimensionality in MAPF and (2) multiple traveling salesman algorithms to handle the combinatorics in target sequencing, to compute optimal or bounded sub-optimal paths for agents while visiting all the targets. We also develop two variants of CBSS that trade off runtime against solution optimality. Our test results verify the advantage of CBSS over the baselines in terms of computing cheaper paths and improving success rates within a runtime limit for up to 20 agents and 50 targets. Finally, we run both Gazebo simulation and physical robot tests to validate that the planned paths are executable. 
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  7. null (Ed.)
    Multi-Agent Path Finding (MAPF), i.e., finding collision-free paths for multiple robots, is important for many applications where small runtimes are necessary, including the kind of automated warehouses operated by Amazon. CBS is a lead- ing two-level search algorithm for solving MAPF optimally. ECBS is a bounded-suboptimal variant of CBS that uses focal search to speed up CBS by sacrificing optimality and instead guaranteeing that the costs of its solutions are within a given factor of optimal. In this paper, we study how to decrease its runtime even further using inadmissible heuristics. Motivated by Explicit Estimation Search (EES), we propose Explicit Estimation CBS (EECBS), a new bounded-suboptimal variant of CBS, that uses online learning to obtain inadmissible estimates of the cost of the solution of each high-level node and uses EES to choose which high-level node to expand next. We also investigate recent improvements of CBS and adapt them to EECBS. We find that EECBS with the improvements runs significantly faster than the state-of-the-art bounded-suboptimal MAPF algorithms ECBS, BCP-7, and eMDD-SAT on a variety of MAPF instances. We hope that the scalability of EECBS enables additional applications for bounded-suboptimal MAPF algorithms. 
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