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Ma, Xiyao ; Zhu, Qile ; Zhou, Yanlin ; Li, Xiaolin ( , Proceedings of the AAAI Conference on Artificial Intelligence)Taking an answer and its context as input, sequence-to-sequence models have made considerable progress on question generation. However, we observe that these approaches often generate wrong question words or keywords and copy answer-irrelevant words from the input. We believe that lacking global question semantics and exploiting answer position-awareness not well are the key root causes. In this paper, we propose a neural question generation model with two general modules: sentence-level semantic matching and answer position inferring. Further, we enhance the initial state of the decoder by leveraging the answer-aware gated fusion mechanism. Experimental results demonstrate that our model outperforms the state-of-the-art (SOTA) models on SQuAD and MARCO datasets. Owing to its generality, our work also improves the existing models significantly.more » « less
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Zhou, Yanlin ; Lu, Fan ; Pu, George ; Ma, Xiyao ; Sun, Runhan ; Chen, Hsi-Yuan ; Li, Xiaolin ( , 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS))We propose a deep reinforcement learning (DRL) methodology for the tracking, obstacle avoidance, and formation control of nonholonomic robots. By separating vision-based control into a perception module and a controller module, we can train a DRL agent without sophisticated physics or 3D modeling. In addition, the modular framework averts daunting retrains of an image-to-action end-to-end neural network, and provides flexibility in transferring the controller to different robots. First, we train a convolutional neural network (CNN) to accurately localize in an indoor setting with dynamic foreground/background. Then, we design a new DRL algorithm named Momentum Policy Gradient (MPG) for continuous control tasks and prove its convergence. We also show that MPG is robust at tracking varying leader movements and can naturally be extended to problems of formation control. Leveraging reward shaping, features such as collision and obstacle avoidance can be easily integrated into a DRL controller.more » « less