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  1. The ability to easily create embroidered lace textile objects that can be manipulated in structured ways, i.e., metamaterials, could enable a variety of applications from interactive tactile graphics to physical therapy devices. However, while machine embroidery has been used to create sensors and digitally enhanced fabrics, its use for creating metamaterials is an understudied area. This article reviews recent advances in metamaterial textiles and conducts a design space exploration of metamaterial freestanding lace embroidery. We demonstrate that freestanding lace embroidery can be used to create out-of-plane kirigami and auxetic effects. We provide examples of applications of these effects to create a variety of prototypes and demonstrations. 
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    Free, publicly-accessible full text available July 7, 2025
  2. Storage, organizing, and decorating are important aspects of home design. Buying commercial items for many of these tasks, this can be costly, and reuse is more sustainable. An alternative is a “home hack,” i.e., a functional assembly constructed from existing household items. However, coming up with such hacks requires combining objects to make a physically valid design, which might be difficult to test if they are large, require nailing or screwing to the wall, or if the designer has mobility limitations. We present a design and visualization system, FabHacks, for cre- ating workable functional assemblies. The system is based on a new solver-aided domain-specific language (S-DSL) called FabHaL. By analyzing existing home hacks shared online, we create a design abstraction for connecting household items using predefined con- nection types. We also provide a UI for designing hack assemblies that fulfill a given specification. FabHacks leverages a physics-based solver that finds the expected physical configuration of an assembly design. Our validation includes a user study with our UI, which shows that users can easily create assemblies and explore a range of designs. 
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    Free, publicly-accessible full text available July 7, 2025
  3. Free, publicly-accessible full text available January 1, 2025
  4. During the COVID-19 pandemic, risk negotiation became an important precursor to in-person contact. For young adults, social planning generally occurs through computer-mediated communication. Given the importance of social connectedness for mental health and academic engagement, we sought to understand how young adults plan in-person meetups over computer-mediated communication in the context of the pandemic. We present a qualitative study that explores young adults’ risk negotiation during the COVID-19 pandemic, a period of conflicting public health guidance. Inspired by cultural probe studies, we invited participants to express their preferred precautions for one week as they planned in-person meetups. We interviewed and surveyed participants about their experiences. Through qualitative analysis, we identify strategies for risk negotiation, social complexities that impede risk negotiation, and emotional consequences of risk negotiation. Our findings have implications for AI-mediated support for risk negotiation and assertive communication more generally. We explore tensions between risks and potential benefits of such systems. 
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  5. We present an interactive design system for knitting that allows users to create template patterns that can be fabricated using an industrial knitting machine. Our interactive design tool is novel in that it allows direct control of key knitting design axes we have identified in our formative study and does so consistently across the variations of an input parametric template geometry. This is achieved with two key technical advances. First, we present an interactive meshing tool that lets users build a coarse quadrilateral mesh that adheres to their knit design guidelines. This solution ensures consistency across the parameter space for further customization over shape variations and avoids helices, promoting knittability. Second, we lift and formalize low-level machine knitting constraints to the level of this coarse quad mesh. This enables us to not only guarantee hand- and machine-knittability, but also provides automatic design assistance through auto-completion and suggestions. We show the capabilities through a set of fabricated examples that illustrate the effectiveness of our approach in creating a wide variety of objects and interactively exploring the space of design variations. 
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  6. Academic achievement in the first year of college is critical for setting students on a pathway toward long-term academic and life success, yet little is known about the factors that shape early college academic achievement. Given the important role sleep plays in learning and memory, here we extend this work to evaluate whether nightly sleep duration predicts change in end-of-semester grade point average (GPA). First-year college students from three independent universities provided sleep actigraphy for a month early in their winter/spring academic term across five studies. Findings showed that greater early-term total nightly sleep duration predicted higher end-of-term GPA, an effect that persisted even after controlling for previous-term GPA and daytime sleep. Specifically, every additional hour of average nightly sleep duration early in the semester was associated with an 0.07 increase in end-of-term GPA. Sensitivity analyses using sleep thresholds also indicated that sleeping less than 6 h each night was a period where sleep shifted from helpful to harmful for end-of-term GPA, relative to previous-term GPA. Notably, predictive relationships with GPA were specific to total nightly sleep duration, and not other markers of sleep, such as the midpoint of a student’s nightly sleep window or bedtime timing variability. These findings across five studies establish nightly sleep duration as an important factor in academic success and highlight the potential value of testing early academic term total sleep time interventions during the formative first year of college. 
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  7. Methods are fundamental to doing research and can directly impact who is included in scientific advances. Given accessibility research's increasing popularity and pervasive barriers to conducting and participating in research experienced by people with disabilities, it is critical to ask how methods are made accessible. Yet papers rarely describe their methods in detail. This paper reports on 17 interviews with accessibility experts about how they include both facilitators and participants with disabilities in popular user research methods. Our findings offer strategies for anticipating access needs while remaining flexible and responsive to unexpected access barriers. We emphasize the importance of considering accessibility at all stages of the research process, and contextualize access work in recent disability and accessibility literature. We explore how technology or processes could reflect a norm of accessibility. Finally, we discuss how various needs intersect and conflict and offer a practical structure for planning accessible research. 
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