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Creators/Authors contains: "Pediredla, Adithya"

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  1. Transient absorption spectroscopy (TAS) is a field of study that investigates the dynamic process of chemical compounds. Thanks to the recent emergence of ultrafast pulsed lasers, TAS now extends its reach to studying photochemical reactions occurring within few femtosecond to nanosecond timescales. With ultrafast TAS, changes in sample absorbance or transmittance over time following excitation by pulsed light can be measured at a high temporal resolution -tens of femtoseconds. An application of ultrafast TAS is lifetime measurement for fluorescence decay. However, due to various noise sources (sensor noise, shot noise, unintended photochemical reactions, etc.) during measurement, obtaining a reliable lifetime value often necessitates extensive repetition resulting in experiments lasting several hours. In this paper, we introduce an effective time sampling strategy tailored for lifetime measurement from noisy transient signals. We start with a well-established non-linear curve fitting algorithm and demonstrate that sampling time shifts that maximize the signal derivative (t=τ) will minimize the variance in lifetime estimation. Additionally, we reduce the number of parameters by normalization to ensures the correctness of our algorithm. We demonstrate using simulation that our proposed method outperforms conventional time sampling or normalization methods across various conditions. Especially, we found that proposed method gives same error with 5.5 x less samples compared to the common TAS measurement strategy that uses exponential time sampling with full parameter curve-fitting. Moreover, through real-world TAS measurements, we show that our technique results in 2 - 8 x less standard deviation compared to baseline methods. We expect that our algorithm will be valuable not only for researchers who use TAS but also for researchers across various fields who use time-gated transient cameras for lifetime analysis. 
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    Free, publicly-accessible full text available July 22, 2025
  2. Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally efficient splatting operation along with analytical derivatives to compute the 3D Gaussian parameters given scene images captured from various viewpoints. Unfortunately, capturing surround view (360° viewpoint) images is impossible or impractical in many real-world imaging scenarios, including underwater imaging, rooms inside a building, and autonomous navigation. In these restricted baseline imaging scenarios, the GS algorithm suffers from a well-known ‘missing cone’ problem, which results in poor reconstruction along the depth axis. In this paper, we demonstrate that using transient data (from sonars) allows us to address the missing cone problem by sampling high-frequency data along the depth axis. We extend the Gaussian splatting algorithms for two commonly used sonars and propose fusion algorithms that simultaneously utilize RGB camera data and sonar data. Through simulations, emulations, and hardware experiments across various imaging scenarios, we show that the proposed fusion algorithms lead to significantly better novel view synthesis (5 dB improvement in PSNR) and 3D geometry reconstruction (60% lower Chamfer distance). 
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    Free, publicly-accessible full text available September 23, 2025
  3. Underwater perception and 3D surface reconstruction are challenging problems with broad applications in construction, security, marine archaeology, and environmental monitoring. Treacherous operating conditions, fragile surroundings, and limited navigation control often dictate that submersibles restrict their range of motion and, thus, the baseline over which they can capture measurements. In the context of 3D scene reconstruction, it is well-known that smaller baselines make reconstruction more challenging. Our work develops a physics-based multimodal acoustic-optical neural surface reconstruction framework (AONeuS) capable of effectively integrating high-resolution RGB measurements with low-resolution depth-resolved imaging sonar measurements. By fusing these complementary modalities, our framework can reconstruct accurate high-resolution 3D surfaces from measurements captured over heavily-restricted baselines. Through extensive simulations and in-lab experiments, we demonstrate that AONeuS dramatically outperforms recent RGB-only and sonar-only inverse-differentiable-rendering--based surface reconstruction methods. 
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    Free, publicly-accessible full text available July 13, 2025
  4. We introduce Doppler time-of-flight (D-ToF) rendering, an extension of ToF rendering for dynamic scenes, with applications in simulating D-ToF cameras. D-ToF cameras use high-frequency modulation of illumination and exposure, and measure the Doppler frequency shift to compute the radial velocity of dynamic objects. The time-varying scene geometry and high-frequency modulation functions used in such cameras make it challenging to accurately and efficiently simulate their measurements with existing ToF rendering algorithms. We overcome these challenges in a twofold manner: To achieve accuracy, we derive path integral expressions for D-ToF measurements under global illumination and form unbiased Monte Carlo estimates of these integrals. To achieve efficiency, we develop a tailored time-path sampling technique that combines antithetic time sampling with correlated path sampling. We show experimentally that our sampling technique achieves up to two orders of magnitude lower variance compared to naive time-path sampling. We provide an open-source simulator that serves as a digital twin for D-ToF imaging systems, allowing imaging researchers, for the first time, to investigate the impact of modulation functions, material properties, and global illumination on D-ToF imaging performance. 
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  5. Abstract Ultrasonically-sculpted gradient-index optical waveguides enable non-invasive light confinement inside scattering media. The confinement level strongly depends on ultrasound parameters (e.g., amplitude, frequency), and medium optical properties (e.g., extinction coefficient). We develop a physically-accurate simulator, and use it to quantify these dependencies for a radially-symmetric virtual optical waveguide. Our analysis provides insights for optimizing virtual optical waveguides for given applications. We leverage these insights to configure virtual optical waveguides that improve light confinement fourfold compared to previous configurations at five mean free paths. We show that virtual optical waveguides enhance light throughput by 50% compared to an ideal external lens, in a medium with bladder-like optical properties at one transport mean free path. We corroborate these simulation findings with real experiments: we demonstrate, for the first time, that virtual optical waveguides recycle scattered light, and enhance light throughput by 15% compared to an external lens at five transport mean free paths. 
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