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Free, publicly-accessible full text available December 9, 2025
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Free, publicly-accessible full text available July 22, 2025
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We consider the problem of efficiently routing jobs that arrive into a central queue to a system of heterogeneous servers. Unlike homogeneous systems, a threshold policy, that routes jobs to the slow server(s) when the queue length exceeds a certain threshold, is known to be optimal for the one-fast-one-slow two-server system. But an optimal policy for the multi-server system is unknown and non-trivial to find. While Reinforcement Learning (RL) has been recognized to have great potential for learning policies in such cases, our problem has an exponentially large state space size, rendering standard RL inefficient. In this work, we propose ACHQ, an efficient policy gradient-based algorithm with a low dimensional soft threshold policy parameterization that leverages the underlying queueing structure. We provide stationary-point convergence guarantees for the general case and despite the low-dimensional parameterization prove that ACHQ converges to an approximate global optimum for the special case of two servers. Simulations demonstrate an improvement in expected response time of up to ∼30 over the greedy policy that routes to the fastest available server.more » « lessFree, publicly-accessible full text available May 3, 2025
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In multi-agent reinforcement learning (MARL), it is challenging for a collection of agents to learn complex temporally extended tasks. The difficulties lie in computational complexity and how to learn the high-level ideas behind reward functions. We study the graph-based Markov Decision Process (MDP), where the dynamics of neighboring agents are coupled. To learn complex temporally extended tasks, we use a reward machine (RM) to encode each agent’s task and expose reward function internal structures. RM has the capacity to describe high-level knowledge and encode non-Markovian reward functions. We propose a decentralized learning algorithm to tackle computational complexity, called decentralized graph-based reinforcement learning using reward machines (DGRM), that equips each agent with a localized policy, allowing agents to make decisions independently based on the information available to the agents. DGRM uses the actor-critic structure, and we introduce the tabular Q-function for discrete state problems. We show that the dependency of the Q-function on other agents decreases exponentially as the distance between them increases. To further improve efficiency, we also propose the deep DGRM algorithm, using deep neural networks to approximate the Q-function and policy function to solve large-scale or continuous state problems. The effectiveness of the proposed DGRM algorithm is evaluated by three case studies, two wireless communication case studies with independent and dependent reward functions, respectively, and COVID-19 pandemic mitigation. Experimental results show that local information is sufficient for DGRM and agents can accomplish complex tasks with the help of RM. DGRM improves the global accumulated reward by 119% compared to the baseline in the case of COVID-19 pandemic mitigation.more » « less
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Learning a dynamical system requires stabilizing the unknown dynamics to avoid state blow-ups. However, the standard reinforcement learning (RL) methods lack formal stabilization guarantees, which limits their applicability for the control of real-world dynamical systems. We propose a novel policy optimization method that adopts Krasovskii's family of Lyapunov functions as a stability constraint. We show that solving this stability-constrained optimization problem using a primal-dual approach recovers a stabilizing policy for the underlying system even under modeling error. Combining this method with model learning, we propose a model-based RL framework with formal stability guarantees, Krasovskii-Constrained Reinforcement Learning (KCRL). We theoretically study KCRL with kernel-based feature representation in model learning and provide a sample complexity guarantee to learn a stabilizing controller for the underlying system. Further, we empirically demonstrate the effectiveness of KCRL in learning stabilizing policies in online voltage control of a distributed power system. We show that KCRL stabilizes the system under various real-world solar and electricity demand profiles, whereas standard RL methods often fail to stabilize.more » « less
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We study reinforcement learning (RL) in a setting with a network of agents whose states and actions interact in a local manner where the objective is to find localized policies such that the (discounted) global reward is maximized. A fundamental challenge in this setting is that the state-action space size scales exponentially in the number of agents, rendering the problem intractable for large networks. In this paper, we propose a scalable actor critic (SAC) framework that exploits the network structure and finds a localized policy that is an [Formula: see text]-approximation of a stationary point of the objective for some [Formula: see text], with complexity that scales with the local state-action space size of the largest [Formula: see text]-hop neighborhood of the network. We illustrate our model and approach using examples from wireless communication, epidemics, and traffic.more » « less