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Makerspaces are being introduced in a wide variety of settings, including community settings such as schools and libraries. Older adults are one group for whom making agendas are being pursued, with envisioned outcomes such as supporting agency and well-being. However, research on making and DIY with older adults typically study individuals who are already engaged in making practices or bring individuals in to a technology environment that has already been created. In this paper, we study the older adult-driven formation of a makerspace in an independent living community. Through an ethnographically-informed approach, we studied the ways that individuals considered appropriatemore »
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Technology has the opportunity to assist older adults as they age in place, coordinate caregiving resources, and meet unmet needs through access to resources. Currently, older adults use consumer technologies to support everyday life, however these technologies are not always accessible or as useful as they can be. Indeed, industry has attempted to create smart home technologies (e.g., Microsoft HomeOS, Intel CareNet) with older adults as a target user group, however these solutions are oftenmore focused on the technical aspects and are short lived. In this paper, we advocate for older adults being involved in the design process - frommore »
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Educators have been working towards creating a more diverse computing community by engaging people in designing with computing technology. We present a Teachable Moment demonstration of paper circuits — one hands-on activity to engage people in learning about and designing with electronic circuits. Paper circuits is a fast, inexpensive introduction to circuits, that has the flexibility to also be used for interactive prototypes or Wizard-of-Oz. To this end, we describe a basic paper circuits activity in detail and suggest how paper circuits could be used as a prototyping design tool for HCI educators.
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As the worldwide population ages, HCI researchers are designing technologies to better support older adults. We investigated how older adult crafters would customize technologies using electronics by building on their crafting skills. This supported them to explore customizing devices for themselves and advance the design of pervasive health technologies for older adults. We first conducted a survey of 42 older adult crafters to learn more about their crafting habits and gauge interest in technology and health tracking. We then conducted a participatory design workshop with 10 older adult crafters, focused on mutual learning to support them in prototyping how theymore »
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Gender, Soft Skills, and Patient Experience in Online Physician Reviews: A Large-Scale Text AnalysisBackground Online physician reviews are an important source of information for prospective patients. In addition, they represent an untapped resource for studying the effects of gender on the doctor-patient relationship. Understanding gender differences in online reviews is important because it may impact the value of those reviews to patients. Documenting gender differences in patient experience may also help to improve the doctor-patient relationship. This is the first large-scale study of physician reviews to extensively investigate gender bias in online reviews or offer recommendations for improvements to online review systems to correct for gender bias and aid patients in selecting amore »
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Conducting HCI research with people living with HIV in face-to-face settings can be challenging in terms of recruitment and data collection due to HIV-related stigma. In this case study, we share our experiences from conducting research remotely in two studies using the Asynchronous Remote Communities method with participants recruited from in-person and online support groups, respectively. Our findings and discussion around challenges, best practices, and lessons learned during the phases of recruitment and data collection expand and further support the suitability of the method to conduct research remotely with a highly stigmatized population.
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As the worldwide population ages, HCI researchers are designing technologies to better support older adults. We investigated how older adult crafters would customize technologies using electronics by building on their crafting skills. This supported them to explore customizing devices for themselves and advance the design of per- vasive health technologies for older adults. We first conducted a survey of 42 older adult crafters to learn more about their crafting habits and gauge interest in technology and health tracking. We then conducted a participatory design workshop with 10 older adult crafters, focused on mutual learning to support them in prototyp- ingmore »
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Researchers have designed technologies for and with older adults to help them age in place, but there is an opportunity to support older adults in creating customized smart devices for themselves through electronic toolkits. We developed a plan for iterating on Craftec - one of the first electronic toolkits designed for older adults - informed by the results of a participatory design workshop and user evaluation. We focused on supporting older adults to create exemplar artifacts, such as medication adherence systems. We contribute the exemplars and the current plan for components of the Craftec system as a way to supportmore »