skip to main content


Title: Speaking from Experience: Co-designing E-textile Projects with Older Adult Fiber Crafters
Researchers support race, gender, and age diverse groups of people to create with maker electronics. These groups include older adults, who are often overlooked as not interested or capable of learning new technologies due to ageist stereotypes. One approach, often involving e-textiles, leverages crafting as a bridge to broaden participation in making. We investigated ways to broaden participation in maker electronics for older adults by remotely co-designing e-textile projects with 6 older adult crafters over the course of 5 workshop sessions for a total of 45 hours. We developed a deeper understanding of their practices, identifying a Planner-Improviser Spectrum for how they approached their craft, and created medium fdelity prototypes. Our design implications draw on our participants’ crafting experience and their experience in the workshop to highlight what e-textile toolkit designers can learn from skilled older adult crafters, such as selecting familiar materials, supporting aesthetic goals, and making electronics more attainable.  more » « less
Award ID(s):
1814725
NSF-PAR ID:
10486947
Author(s) / Creator(s):
; ; ; ;
Publisher / Repository:
ACM
Date Published:
Journal Name:
Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction
Page Range / eLocation ID:
1 to 22
Subject(s) / Keyword(s):
["remote workshop","maker electronics","electronic toolkits","crafting technology","crafting, crafters","co-design, Older adults"]
Format(s):
Medium: X
Location:
Warsaw Poland
Sponsoring Org:
National Science Foundation
More Like this
  1. null (Ed.)
    As the worldwide population ages, HCI researchers are designing technologies to better support older adults. We investigated how older adult crafters would customize technologies using electronics by building on their crafting skills. This supported them to explore customizing devices for themselves and advance the design of pervasive health technologies for older adults. We first conducted a survey of 42 older adult crafters to learn more about their crafting habits and gauge interest in technology and health tracking. We then conducted a participatory design workshop with 10 older adult crafters, focused on mutual learning to support them in prototyping how they would customize technology with maker electronics. They brainstormed customized devices around health, games, and safety, as well as aesthetically enhanced artifacts integrating electronics. We discuss how promoting older adult crafters to design and build customized pervasive health technologies impacts future research, and we provide guidelines on how to do so. 
    more » « less
  2. As the worldwide population ages, HCI researchers are designing technologies to better support older adults. We investigated how older adult crafters would customize technologies using electronics by building on their crafting skills. This supported them to explore customizing devices for themselves and advance the design of per- vasive health technologies for older adults. We first conducted a survey of 42 older adult crafters to learn more about their crafting habits and gauge interest in technology and health tracking. We then conducted a participatory design workshop with 10 older adult crafters, focused on mutual learning to support them in prototyp- ing how they would customize technology with maker electronics. They brainstormed customized devices around health, games, and safety, as well as aesthetically enhanced artifacts integrating elec- tronics. We discuss how promoting older adult crafters to design and build customized pervasive health technologies impacts future research, and we provide guidelines on how to do so. 
    more » « less
  3. There is tremendous excitement around makerspaces for deepening and enriching curricula across subjects, as well as engaging traditionally marginalized learners in new ways. To address the lack of translation of maker education projects to mathematics learning, we propose that educators aspire to create a “Mathland” when designing maker educational activities. Mathlands are environments envisioned by Seymour Papert where mathematics are learned alongside ways of doing mathematics in self-selected contexts, leading to an epistemology and natural language of mathematics that pervades all experiences. To imagine a Mathland where women’s participation in mathematics is lifelong and lifewide, we explore traditionally female-dominated fiber crafts where long-term engagement, mathematics, and heritage intersect. As part of a longitudinal embedded multi-year ethnographic study, we conducted cohort analyses as well as grounded, iterative, and thematic coding of semi-structured interview data, augmented with crafting artifacts from 65 adult fiber crafters. Using qualitative analytical techniques, we asked: How does math occur in craft? How do crafters observe the intersection between math and craft in process? Fiber crafts were found to present a “Mathland,” a lifelong context for immersive math engagement. We present crafters’ math insights in the craft, as well as multiple aspects of the crafts and surrounding communities that supported the crafters in sustaining their engagement with mathematics throughout their lifetime. This study has implications for the design of inclusive and lifelong maker educational environments for mathematics learning. 
    more » « less
  4. We present Craftec, an extendable toolkit system focused on engaging older adults in maker technology by supporting their use of common crafting skills. Craftec is comprised of LilyPad Arduino-based toolkits to promote easier crafting with hard and soft mediums. We describe the system's design, a pilot test with 8 students, and 2 two-hour single session workshop evaluations by 17 older adults. We found Craftec facilitated the efficient integration of circuits within crafted items, including fewer short circuits as compared to a basic LilyPad Arduino kit. We discuss insights into creating an older adult toolkit focused on building and prototyping rather than facilitating STEM education. 
    more » « less
  5. This project has been dedicated to advance the way computational thinking is taught to engineering undergraduate students with a multitude of social identities. It is an expectation that with the understanding of the multiple factors that affect computational thinking skills development, students succeed in enculturating to the engineering professional practice. During the third year of this project, the first major result is the conclusion of the validation process of the Engineering Computational Thinking Diagnostic (ECTD) making use of exploratory and confirmatory factor analyses (EFA-CFA). Our validation showed that the ECTD questions cluster in one factor, what we call the computational thinking factor for engineers. Other validation statistical processes (i.e. correlations, regressions, ANOVA and t-tests) proved the predictability potential use of this tool in determining how well prepared students arrive to the engineering classroom and how their prior coding experience can determine their success in introductory coding engineering courses. The second major result is the revelation that the inequities caused by the many forms of privilege that some engineering students benefit from are being exacerbated by the integration of computational thinking into introductory engineering classes. Due to pandemic-related challenges in recruiting a representative sample of participants, the majority of the self-selected participants in our research identify with groups with disproportionately large participation in engineering (specifically White and Asian) and are academically successful in engineering. To respond to this challenge we are seeking to broaden our perspective by seeking participants with failing grades for a final round of data collection, although we are well aware that students in this group are often reluctant to participate in research. The fourth and last major result is related to the position of stress versus Artificial Intelligence (AI) perceptions, both part of the ECTD instrument. The position of stress questions involved perceived difficulty and confidence level after taking the ECTD. The artificial intelligence question asked the perceived impact of AI in students’ future career prospects. Preliminary analysis is suggesting that confidence level is correlated with AI positive perceptions. Although not part of the original NSF grant, we considered AI the natural evolution of computational thinking in the formation of engineers and plan to continue our work in this direction. 
    more » « less