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            Free, publicly-accessible full text available June 10, 2026
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            This paper proposes a flood risk visualization method that is (1) readily transferable (2) hyperlocal, (3) computationally inexpensive, and (4) geometrically accurate. This proposal is for risk communication, to provide high-resolution, three-dimensional flood visualization at the sub-meter level. The method couples a laser scanning point cloud with algorithms that produce textured floodwaters, achieved through compounding multiple sine functions in a graphics shader. This hyper-local approach to visualization is enhanced by the ability to portray changes in (i) watercolor, (ii) texture, and (iii) motion (including dynamic heights) for various flood prediction scenarios. Through decoupling physics-based predictions from the visualization, a dynamic, flood risk viewer was produced with modest processing resources involving only a single, quad-core processor with a frequency around 4.30 GHz and with no graphics card. The system offers several major advantages. (1) The approach enables its use on a browser or with inexpensive, virtual reality hardware and, thus, promotes local dissemination for flood risk communication, planning, and mitigation. (2) The approach can be used for any scenario where water interfaces with the built environment, including inside of pipes. (3) When tested for a coastal inundation scenario from a hurricane, 92% of the neighborhood participants found it to be more effective in communicating flood risk than traditional 2D mapping flood warnings provided by governmental authorities.more » « lessFree, publicly-accessible full text available February 1, 2026
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            Mobile devices such as smartphones, laptops, and tablets can often connect to multiple access networks (e.g., Wi-Fi, LTE, and 5G) simultaneously. Recent advancements facilitate seamless integration of these connections below the transport layer, enhancing the experience for apps that lack inherent multi-path support. This optimization hinges on dynamically determining the traffic distribution across networks for each device, a process referred to as \textit{multi-access traffic splitting}. This paper introduces \textit{NetworkGym}, a high-fidelity network environment simulator that facilitates generating multiple network traffic flows and multi-access traffic splitting. This simulator facilitates training and evaluating different RL-based solutions for the multi-access traffic splitting problem. Our initial explorations demonstrate that the majority of existing state-of-the-art offline RL algorithms (e.g. CQL) fail to outperform certain hand-crafted heuristic policies on average. This illustrates the urgent need to evaluate offline RL algorithms against a broader range of benchmarks, rather than relying solely on popular ones such as D4RL. We also propose an extension to the TD3+BC algorithm, named Pessimistic TD3 (PTD3), and demonstrate that it outperforms many state-of-the-art offline RL algorithms. PTD3's behavioral constraint mechanism, which relies on value-function pessimism, is theoretically motivated and relatively simple to implement.more » « lessFree, publicly-accessible full text available December 2, 2025
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            There is increasing evidence that climate change will lead to greater and more frequent extreme weather events, thus underscoring the importance of effectively communicating risks of record storm surges in coastal communities. This article reviews why risk communication often fails to convey the nature and risk of storm surge among the public and highlights the limitations of conventional (two-dimensional) storm surge flood maps. The research explores the potential of dynamic street-level, augmented scenes to increase the tangibility of these risks and foster a greater sense of agency among the public. The study focused on Sunset Park, a coastal community in southwest Brooklyn that is vulnerable to storm surges and flooding. Two different representations of flooding corresponding to a category three hurricane scenario were prepared: (1) a conventional two-dimensional flood map (“2D” control group) and (2) a, dynamic, street view simulation (“3D”test group). The street view simulations were found to be (1) more effective in conveying the magnitude of flooding and evacuation challenges, (2) easier to use for judging flood water depth (even without a flood depth legend), (3) capable of generating stronger emotional responses, and (4) perceived as more authoritative in naturemore » « less
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