skip to main content


Search for: All records

Award ID contains: 1637908

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. The central theme in robotic manipulation is that of the robot interacting with the world through physical contact. We tend to describe that physical contact using specific words that capture the nature of the contact and the action, such as grasp, roll, pivot, push, pull, tilt, close, open etc. We refer to these situation-specific actions as manipulation primitives. Due to the nonlinear and nonsmooth nature of physical interaction, roboticists have devoted significant efforts towards studying individual manipulation primitives. However, studying individual primitives one by one is an inherently limited process, due engineering costs, overfitting to specific tasks, and lack of robustness to unforeseen variations. These limitations motivate the main contribution of this paper: a complete and general framework to autogenerate manipulation primitives. To do so, we develop the theory and computation of contact modes as a means to classify and enumerate manipulation primitives. The contact modes form a graph, specifically a lattice. Our algorithm to autogenerate manipulation primitives (AMP) performs graph-based optimization on the contact mode lattice and solves a linear program to generate each primitive. We designed several experiments to validate our approach. We benchmarked a wide range of contact scenarios and our pipeline’s runtime was consistently in the 10 s of milliseconds. In simulation, we planned manipulation sequences using AMP. In the real-world, we showcased the robustness of our approach to real-world modeling errors. We hope that our contributions will lead to more general and robust approaches for robotic manipulation.

     
    more » « less
    Free, publicly-accessible full text available May 1, 2024
  2. In this paper, we investigate the planar dynamic pivoting problem, in which a pinched object is reoriented to a desired pose through wrist swing motion and grip force regulation. Traditional approaches based on friction compensation do not work well for this problem, as we observe the torsional friction at the contact has large uncertainties during pivoting. In addition, the discontinuities of friction and the lower bound constraint on the grip force all make dynamic pivoting a challenging task for robots. To address these problems, we propose a robust control strategy that directly uses friction as a key input for dynamic pivoting, and show that active friction control by regulating the grip force significantly improves system stability. In particular, we embed a Lyapunov-based control law into a quadratic programming framework, which also ensures real-time computational speed and the existence of a solution. The proposed algorithm has been validated on our dynamic pivoting robot that emulates human wrist-finger configuration and motion. The object orientation can quickly converge to the target even under considerable uncertainties from friction and object grasping position, where traditional methods fail. 
    more » « less
  3. We prove that quasi-static pushing with a sticking contact and ellipsoid approximation of the limit surface is differential flat. Both graphical and algebraic derivations are given. A major conclusion is that the pusher–slider system is reducible to the Dubins car problem where the sticking contact constraints translate to bounded curvature. Planning is as easy as computing a Dubins curve with the additional benefit of time-optimality. For trajectory stabilization, we design closed-loop control using dynamic feedback linearization or open-loop control using two contact points as a form of mechanical feedback. We conduct robotic experiments using objects with different pressure distributions, shape, and contact materials placed at different initial poses that require difficult switching action maneuvers to the goal pose. The average error is within 1.67 mm in translation and 0.5° in orientation over 60 experimental trials. We also show an example of pushing among obstacles using a RRT planner with exact steering. 
    more » « less
  4. This paper is a study of 2D manipulation without sensing and planning, by exploring the effects of unplanned randomized action sequences on 2D object pose uncertainty. Our approach follows the work of Erdmann and Mason’s sensorless reorienting of an object into a completely determined pose, regardless of its initial pose. While Erdmann and Mason proposed a method using Newtonian mechanics, this paper shows that under some circumstances, a long enough sequence of random actions will also converge toward a determined final pose of the object. This is verified through several simulation and real robot experiments where randomized action sequences are shown to reduce entropy of the object pose distribution. The effects of varying object shapes, action sequences, and surface friction are also explored. 
    more » « less