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Award ID contains: 1718139

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  1. null (Ed.)
    We present a novel technique for transcribing crowds in video scenes that allows extracting the positions of moving objects in video frames. The technique can be used as a more precise alternative to image processing methods, such as background-removal or automated pedestrian detection based on feature extraction and classification. By manually projecting pedestrian actors on a two-dimensional plane and translating screen coordinates to absolute real-world positions using the cross ratio, we provide highly accurate and complete results at the cost of increased processing time. We are able to completely avoid most errors found in other automated annotation techniques, resulting from sources such as noise, occlusion, shadows, view angle or the density of pedestrians. It is further possible to process scenes that are difficult or impossible to transcribe by automated image processing methods, such as low-contrast or low-light environments. We validate our model by comparing it to the results of both background-removal and feature extraction and classification in a variety of scenes. 
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  2. In order to simulate virtual agents in the replica of a real facility across a long time span, a crowd simulation engine needs a list of agent arrival and destination locations and times that reflect those seen in the actual facility. Working together with a major metropolitan transportation authority, we propose a specification that can be used to procedurally generate this information. This specification is both uniquely compact and expressive—compact enough to mirror the mental model of building managers and expressive enough to handle the wide variety of crowds seen in real urban environments. We also propose a procedural algorithm for generating tens of thousands of high-level agent paths from this specification. This algorithm allows our specification to be used with traditional crowd simulation obstacle avoidance algorithms while still maintaining the realism required for the complex, real-world simulations of a transit facility. Our evaluation with industry professionals shows that our approach is intuitive and provides controls at the right level of detail to be used in large facilities (200,000+ people/day). 
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