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  1. In this paper, we introduce a novel unsupervised domain adaptation technique for the task of 3D keypoint prediction from a sin­gle depth scan or image. Our key idea is to utilize the fact that pre­dictions from different views of the same or similar objects should be consistent with each other. Such view consistency can provide effective regularization for keypoint prediction on unlabeled instances. In addition, we introduce a geometric alignment term to regularize predictions in the target domain. The resulting loss function can be effectively opti­mized via alternating minimization. We demonstrate the effectiveness of our approach on real datasets and present experimental results showing that our approach is superior to state-of-the-art general-purpose domain adaptation techniques. 
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  2. QuadriFlow is a scalable algorithm for generating quadrilateral surface meshes based on the Instant Field-Aligned Meshes of Jakob et al. (ACM Trans. Graph. 34(6):189, 2015). We modify the original algorithm such that it efficiently produces meshes with many fewer singularities. Singularities in quadrilateral meshes cause problems for many applications, including parametrization and rendering with Catmull-Clark subdivision surfaces. Singularities can rarely be entirely eliminated, but it is possible to keep their number small. Local optimization algorithms usually produce meshes with many singularities, whereas the best algorithms tend to require non-local optimization, and therefore are slow. We propose an efficient method to minimize singularities by combining the Instant Meshes objective with a system of linear and quadratic constraints. These constraints are enforced by solving a global minimum-cost network flow problem and local boolean satisfiability problems. We have verified the robustness and efficiency of our method on a subset of ShapeNet comprising 17,791 3D objects in the wild. Our evaluation shows that the quality of the quadrangulations generated by our method is as good as, if not better than, those from other methods, achieving about four times fewer singularities than Instant Meshes. Other algorithms that produce similarly few singularities are much slower; we take less than ten seconds to process each model. Our source code is publicly available. 
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  3. A central goal of computer graphics is to provide tools for designing and simulating real or imagined artifacts. An understanding of functionality is important in enabling such modeling tools. Given that the majority of man-made artifacts are designed to serve a certain function, the functionality of objects is often reflected by their geometry, the way that they are organized in an environment, and their interaction with other objects or agents. Thus, in recent years, a variety of methods in shape analysis have been developed to extract functional information about objects and scenes from these different types of cues. In this report, we discuss recent developments that incorporate functionality aspects into the analysis of JD shapes and scenes. We provide a summary of the state-of-the-art in this area, including a discussion of key ideas and an organized review ()f the relevant literature. More specifically, the report is structured around a general definition of.functionality from which we derive criteria for classifying the body of prior work. This definition also facilitates a comparative view ()f methods for functionality analysis. We focus on studying the inference of functionality from a geometric perspective, and pose functionality analysis as a process involving both the geometry and interactions of a functional entity. In addition, we discuss a variety of applications that benefit from an analysis functionality, and conclude the report with a discussion of current challenges and potential future works. 
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  4. We describe a project to link the Princeton WordNet to 3D representations of real objects and scenes. The goal is to establish a dataset that helps us to understand how people categorize everyday common objects via their parts, attributes, and context. This paper describes the annotation and data collection effort so far as well as ideas for future work. 
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