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Random Forests (RFs) are a commonly used machine learning method for classification and regression tasks spanning a variety of application domains, including bioinformatics, business analytics, and software optimization. While prior work has focused primarily on improving performance of the training of RFs, many applications, such as malware identification, cancer prediction, and banking fraud detection, require fast RF classification. In this work, we accelerate RF classification on GPU and FPGA. In order to provide efficient support for large datasets, we propose a hierarchical memory layout suitable to the GPU/FPGA memory hierarchy. We design three RF classification code variants based on that layout, and we investigate GPU- and FPGA-specific considerations for these kernels. Our experimental evaluation, performed on an Nvidia Xp GPU and on a Xilinx Alveo U250 FPGA accelerator card using publicly available datasets on the scale of millions of samples and tens of features, covers various aspects. First, we evaluate the performance benefits of our hierarchical data structure over the standard compressed sparse row (CSR) format. Second, we compare our GPU implementation with cuML, a machine learning library targeting Nvidia GPUs. Third, we explore the performance/accuracy tradeoff resulting from the use of different tree depths in the RF. Finally, we perform a comparative performance analysis of our GPU and FPGA implementations. Our evaluation shows that, while reporting the best performance on GPU, our code variants outperform the CSR baseline both on GPU and FPGA. For high accuracy targets, our GPU implementation yields a 5-9 × speedup over CSR, and up to a 2 × speedup over Nvidia’s cuML library.more » « less
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Concurrent kernel execution on GPU has proven an effective technique to improve system throughput by maximizing the resource utilization. In order to increase programmability and meet the increasing memory requirements of data-intensive applications, current GPUs support Unified Virtual Memory (UVM), which provides a virtual memory abstraction with demand paging. By allowing applications to oversubscribe GPU memory, UVM provides increased opportunities to share GPU resources across applications. However, in the presence of applications with competing memory requirements, GPU sharing can lead to performance degradation due to thrashing. NVIDIA's Multiple Process Service (MPS) offers the capability to space share bare metal GPUs, thereby enabling cluster workload managers, such as Slurm, to share a single GPU across MPI ranks with limited control over resource partitioning. However, it is not possible to preempt, schedule, or throttle a running GPU process through MPS. These features would enable new OS-managed scheduling policies to be implemented for GPU kernels to dynamically handle resource contention and offer consistent performance. The contribution of this paper is two-fold. We first show how memory oversubscription can impact the performance of concurrent GPU applications. Then, we propose three methods to transparently mitigate memory interference through kernel preemption and scheduling policies. To implement our policies, we develop our own runtime system (PILOT) to serve as an alternative to NVIDIA's MPS. In the presence of memory over-subscription, we noticed a dramatic improvement in the overall throughput when using our scheduling policies and runtime hints.more » « less
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Over the past few years, there has been an increased interest in including FPGAs in data centers and high-performance computing clusters along with GPUs and other accelerators. As a result, it has become increasingly important to have a unified, high-level programming interface for CPUs, GPUs and FPGAs. This has led to the development of compiler toolchains to deploy OpenCL code on FPGA. However, the fundamental architectural differences between GPUs and FPGAs have led to performance portability issues: it has been shown that OpenCL code optimized for GPU does not necessarily map well to FPGA, often requiring manual optimizations to improve performance. In this paper, we explore the use of thread coarsening - a compiler technique that consolidates the work of multiple threads into a single thread - on OpenCL code running on FPGA. While this optimization has been explored on CPU and GPU, the architectural features of FPGAs and the nature of the parallelism they offer lead to different performance considerations, making an analysis of thread coarsening on FPGA worthwhile. Our evaluation, performed on our microbenchmarks and on a set of applications from open-source benchmark suites, shows that thread coarsening can yield performance benefits (up to 3-4x speedups) to OpenCL code running on FPGA at a limited resource utilization cost.more » « less