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Abstract This paper explores the kinematic synthesis, design, and pilot experimental testing of a six-legged walking robotic platform able to traverse through different terrains. We aim to develop a structured approach to designing the limb morphology using a relaxed kinematic task with incorporated conditions on foot-environments interaction, specifically contact force direction and curvature constraints, related to maintaining contact. The design approach builds up incrementally starting with studying the basic human leg walking trajectory and then defining a “relaxed” kinematic task. The “relaxed” kinematic task consists only of two contact locations (toe-off and heel-strike) with higher-order motion task specifications compatible with foot-terrain(s) contact and curvature constraints in the vicinity of the two contacts. As the next step, an eight-bar leg image is created based on the “relaxed” kinematic task and incorporated within a six-legged walking robot. Pilot experimental tests explore if the proposed approach results in an adaptable behavior which allows the platform to incorporate different walking foot trajectories and gait styles coupled to each environment. The results suggest that the proposed “relaxed” higher-order motion task combined with the leg morphological properties and feet material allowed the platform to walk stably on the different terrains. Here we would like to note that one of the main advantages of the proposed method in comparison with other existing walking platforms is that the proposed robotic platform has carefully designed limb morphology with incorporated conditions on foot-environment interaction. Additionally, while most of the existing multilegged platforms incorporate one actuator per leg, or per joint, our goal is to explore the possibility of using a single actuator to drive all six legs of the platform. This is a critical step which opens the door for the development of future transformative technology that is largely independent of human control and able to learn about the environment through their own sensory systems.more » « less
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Abstract This article describes the development and evaluation of our passively actuated closed-loop articulated wearable (CLAW) that uses a common slider to passively drive its exo-fingers for use in physical training of people with limited hand mobility. Our design approach utilizes physiological tasks for dimensional synthesis and yields a variety of design candidates that fulfill the desired fingertip precision grasping trajectory. Once it is ensured that the synthesized fingertip motion is close to the physiological fingertip grasping trajectories, performance assessment criteria related to user–device interference and natural joint angle movement are taken into account. After the most preferred design for each finger is chosen, minor modifications are made related to substituting the backbone chain with the wearer’s limb to provide the skeletal structure for the customized passive device. Subsequently, we evaluate it for natural joint motion based on a novel design candidate assessment method. A hand prototype is printed, and its preliminary performance regarding natural joint motion, wearability, and scalability are assessed. The pilot experimental test on a range of healthy subjects with different hand/finger sizes shows that the CLAW hand is easy to operate and guides the user’s fingers without causing any discomfort. It also ensures both precision and power grasping in a natural manner. This study establishes the importance of incorporating novel design candidate assessment techniques, based on human finger kinematic models, on a conceptual design level that can assist in finding design candidates for natural joint motion coordination.more » « less
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null (Ed.)Abstract In this study, a numerical framework for joint rotation configuration models of a finger is proposed. The basic idea is to replicate the finger’s geometric posture observed when the human hand grasps a cylindrical object with various cross sections. In the model development, objects with the cross section adopted from the curves of order two (the family of conic sections) are taken into consideration to realize various finger postures. In addition, four different grasp styles, which simulate the individual-specific contact pattern between the surfaces of object and finger, are modeled and applied for the formulation of numerical models. An idea on how to change flexion/extension patterns in the middle of excursion of movement is proposed and discussed. Series of numerical studies have been conducted and analyzed to evaluate the proposed models. From the results, one can see the models’ feasibility and viability as a solution to describing finger’s flexion/extension movements (FEMs) for grasping patterns.more » « less
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