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  1. Simulation provides vast benefits for the field of robotics and Human-Robot Interaction (HRI). This study investigates how sensor effects seen in the real domain can be modeled in simulation and what role they play in effective Sim2Real domain transfer for learned perception models. The study considers introducing naive noise approaches such as additive Gaussian and salt and pepper noise as well as data-driven sensor effects models into simulation for representing Microsoft Kinect sensor capabilities and phenomena seen on real world systems. This study quantifies the benefit of multiple approaches to modeling sensor effects in simulation for Sim2Real domain transfer by their object classification improvements in the real domain. User studies are conducted to address hypotheses by training grounded language models in each of the sensor effects modeling cases and evaluated on the robot's interaction capabilities in the real domain. In addition to grounded language performance metrics, user study evaluation includes surveys on the human participant's assessment of the robot's capabilities in the real domain. Results from this pilot study show benefits to modeling sensor noise in simulation for Sim2Real domain transfer. This study also begins to explore the effects that such models have on human-robot interactions. 
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  2. Learning to understand grounded language, which connects natural language to percepts, is a critical research area. Prior work in grounded language acquisition has focused primarily on textual inputs. In this work, we demonstrate the feasibility of performing grounded language acquisition on paired visual percepts and raw speech inputs. This will allow interactions in which language about novel tasks and environments is learned from end-users, reducing dependence on textual inputs and potentially mitigating the effects of demographic bias found in widely available speech recognition systems. We leverage recent work in self-supervised speech representation models and show that learned representations of speech can make language grounding systems more inclusive towards specific groups while maintaining or even increasing general performance. 
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  3. Learning to understand grounded language, which connects natural language to percepts, is a critical research area. Prior work in grounded language acquisition has focused primarily on textual inputs. In this work, we demonstrate the feasibility of performing grounded language acquisition on paired visual percepts and raw speech inputs. This will allow interactions in which language about novel tasks and environments is learned from end-users, reducing dependence on textual inputs and potentially mitigating the effects of demographic bias found in widely available speech recognition systems. We leverage recent work in self-supervised speech representation models and show that learned representations of speech can make language grounding systems more inclusive towards specific groups while maintaining or even increasing general performance. 
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  4. Grounded language acquisition is a major area of research combining aspects of natural language processing, computer vision, and signal processing, compounded by domain issues requiring sample efficiency and other deployment constraints. In this work, we present a multimodal dataset of RGB+depth objects with spoken as well as textual descriptions. We analyze the differences between the two types of descriptive language and our experiments demonstrate that the different modalities affect learning. This will enable researchers studying the intersection of robotics, NLP, and HCI to better investigate how the multiple modalities of image, depth, text, speech, and transcription interact, as well as how differences in the vernacular of these modalities impact results. 
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  5. Grounded language acquisition is a major area of research combining aspects of natural language processing, computer vision, and signal processing, compounded by domain issues requiring sample efficiency and other deployment constraints. In this work, we present a multimodal dataset of RGB+depth objects with spoken as well as textual descriptions. We analyze the differences between the two types of descriptive language and our experiments demonstrate that the different modalities affect learning. This will enable researchers studying the intersection of robotics, NLP, and HCI to better investigate how the multiple modalities of image, depth, text, speech, and transcription interact, as well as how differences in the vernacular of these modalities impact results. 
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  6. We propose a learning system in which language is grounded in visual percepts without specific pre-defined categories of terms. We present a unified generative method to acquire a shared semantic/visual embedding that enables the learning of language about a wide range of real-world objects. We evaluate the efficacy of this learning by predicting the semantics of objects and comparing the performance with neural and non-neural inputs. We show that this generative approach exhibits promising results in language grounding without pre-specifying visual categories under low resource settings. Our experiments demonstrate that this approach is generalizable to multilingual, highly varied datasets. 
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  7. We propose a cross-modality manifold alignment procedure that leverages triplet loss to jointly learn consistent, multi-modal embeddings of language-based concepts of real-world items. Our approach learns these embeddings by sampling triples of anchor, positive, and negative data points from RGB-depth images and their natural language descriptions. We show that our approach can benefit from, but does not require, post-processing steps such as Procrustes analysis, in contrast to some of our baselines which require it for reasonable performance. We demonstrate the effectiveness of our approach on two datasets commonly used to develop robotic-based grounded language learning systems, where our approach outperforms four baselines, including a state-of-the-art approach, across five evaluation metrics. 
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  8. Ordering the selection of training data using active learning can lead to improvements in learning efficiently from smaller corpora. We present an exploration of active learning approaches applied to three grounded language problems of varying complexity in order to analyze what methods are suitable for improving data efficiency in learning. We present a method for analyzing the complexity of data in this joint problem space, and report on how characteristics of the underlying task, along with design decisions such as feature selection and classification model, drive the results. We observe that representativeness, along with diversity, is crucial in selecting data samples. 
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  9. We introduce an algorithm for model-based hierarchical reinforcement learning to acquire self-contained transition and reward models suitable for probabilistic planning at multiple levels of abstraction. We call this framework Planning with Abstract Learned Models (PALM). By representing subtasks symbolically using a new formal structure, the lifted abstract Markov decision process (L-AMDP), PALM learns models that are independent and modular. Through our experiments, we show how PALM integrates planning and execution, facilitating a rapid and efficient learning of abstract, hierarchical models. We also demonstrate the increased potential for learned models to be transferred to new and related tasks. 
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  10. null (Ed.)
    We introduce an algorithm for model-based hierarchical reinforcement learning to acquire self-contained transition and reward models suitable for probabilistic planning at multiple levels of abstraction. We call this framework Planning with Abstract Learned Models (PALM). By representing subtasks symbolically using a new formal structure, the lifted abstract Markov decision process (L-AMDP), PALM learns models that are independent and modular. Through our experiments, we show how PALM integrates planning and execution, facilitating a rapid and efficient learning of abstract, hierarchical models. We also demonstrate the increased potential for learned models to be transferred to new and related tasks. 
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