skip to main content


Title: A Spoken Language Dataset of Descriptions for Speech-Based Grounded Language Learning
Grounded language acquisition is a major area of research combining aspects of natural language processing, computer vision, and signal processing, compounded by domain issues requiring sample efficiency and other deployment constraints. In this work, we present a multimodal dataset of RGB+depth objects with spoken as well as textual descriptions. We analyze the differences between the two types of descriptive language and our experiments demonstrate that the different modalities affect learning. This will enable researchers studying the intersection of robotics, NLP, and HCI to better investigate how the multiple modalities of image, depth, text, speech, and transcription interact, as well as how differences in the vernacular of these modalities impact results.  more » « less
Award ID(s):
2024878 1813223 1637937 1920079 1940931
NSF-PAR ID:
10382787
Author(s) / Creator(s):
; ; ; ; ; ; ; ; ; ;
Date Published:
Journal Name:
Advances in neural information processing systems
ISSN:
1049-5258
Format(s):
Medium: X
Sponsoring Org:
National Science Foundation
More Like this
  1. Grounded language acquisition is a major area of research combining aspects of natural language processing, computer vision, and signal processing, compounded by domain issues requiring sample efficiency and other deployment constraints. In this work, we present a multimodal dataset of RGB+depth objects with spoken as well as textual descriptions. We analyze the differences between the two types of descriptive language and our experiments demonstrate that the different modalities affect learning. This will enable researchers studying the intersection of robotics, NLP, and HCI to better investigate how the multiple modalities of image, depth, text, speech, and transcription interact, as well as how differences in the vernacular of these modalities impact results. 
    more » « less
  2. Learning the human--mobility interaction (HMI) on interactive scenes (e.g., how a vehicle turns at an intersection in response to traffic lights and other oncoming vehicles) can enhance the safety, efficiency, and resilience of smart mobility systems (e.g., autonomous vehicles) and many other ubiquitous computing applications. Towards the ubiquitous and understandable HMI learning, this paper considers both spoken language (e.g., human textual annotations) and unspoken language (e.g., visual and sensor-based behavioral mobility information related to the HMI scenes) in terms of information modalities from the real-world HMI scenarios. We aim to extract the important but possibly implicit HMI concepts (as the named entities) from the textual annotations (provided by human annotators) through a novel human language and sensor data co-learning design.

    To this end, we propose CG-HMI, a novel Cross-modality Graph fusion approach for extracting important Human-Mobility Interaction concepts from co-learning of textual annotations as well as the visual and behavioral sensor data. In order to fuse both unspoken and spoken languages, we have designed a unified representation called the human--mobility interaction graph (HMIG) for each modality related to the HMI scenes, i.e., textual annotations, visual video frames, and behavioral sensor time-series (e.g., from the on-board or smartphone inertial measurement units). The nodes of the HMIG in these modalities correspond to the textual words (tokenized for ease of processing) related to HMI concepts, the detected traffic participant/environment categories, and the vehicle maneuver behavior types determined from the behavioral sensor time-series. To extract the inter- and intra-modality semantic correspondences and interactions in the HMIG, we have designed a novel graph interaction fusion approach with differentiable pooling-based graph attention. The resulting graph embeddings are then processed to identify and retrieve the HMI concepts within the annotations, which can benefit the downstream human-computer interaction and ubiquitous computing applications. We have developed and implemented CG-HMI into a system prototype, and performed extensive studies upon three real-world HMI datasets (two on car driving and the third one on e-scooter riding). We have corroborated the excellent performance (on average 13.11% higher accuracy than the other baselines in terms of precision, recall, and F1 measure) and effectiveness of CG-HMI in recognizing and extracting the important HMI concepts through cross-modality learning. Our CG-HMI studies also provide real-world implications (e.g., road safety and driving behaviors) about the interactions between the drivers and other traffic participants.

     
    more » « less
  3. The PoseASL dataset consists of color and depth videos collected from ASL signers at the Linguistic and Assistive Technologies Laboratory under the direction of Matt Huenerfauth, as part of a collaborative research project with researchers at the Rochester Institute of Technology, Boston University, and the University of Pennsylvania. Access: After becoming an authorized user of Databrary, please contact Matt Huenerfauth if you have difficulty accessing this volume. We have collected a new dataset consisting of color and depth videos of fluent American Sign Language signers performing sequences ASL signs and sentences. Given interest among sign-recognition and other computer-vision researchers in red-green-blue-depth (RBGD) video, we release this dataset for use by the research community. In addition to the video files, we share depth data files from a Kinect v2 sensor, as well as additional motion-tracking files produced through post-processing of this data. Organization of the Dataset: The dataset is organized into sub-folders, with codenames such as "P01" or "P16" etc. These codenames refer to specific human signers who were recorded in this dataset. Please note that there was no participant P11 nor P14; those numbers were accidentally skipped during the process of making appointments to collect video stimuli. Task: During the recording session, the participant was met by a member of our research team who was a native ASL signer. No other individuals were present during the data collection session. After signing the informed consent and video release document, participants responded to a demographic questionnaire. Next, the data-collection session consisted of English word stimuli and cartoon videos. The recording session began with showing participants stimuli consisting of slides that displayed English word and photos of items, and participants were asked to produce the sign for each (PDF included in materials subfolder). Next, participants viewed three videos of short animated cartoons, which they were asked to recount in ASL: - Canary Row, Warner Brothers Merrie Melodies 1950 (the 7-minute video divided into seven parts) - Mr. Koumal Flies Like a Bird, Studio Animovaneho Filmu 1969 - Mr. Koumal Battles his Conscience, Studio Animovaneho Filmu 1971 The word list and cartoons were selected as they are identical to the stimuli used in the collection of the Nicaraguan Sign Language video corpora - see: Senghas, A. (1995). Children’s Contribution to the Birth of Nicaraguan Sign Language. Doctoral dissertation, Department of Brain and Cognitive Sciences, MIT. Demographics: All 14 of our participants were fluent ASL signers. As screening, we asked our participants: Did you use ASL at home growing up, or did you attend a school as a very young child where you used ASL? All the participants responded affirmatively to this question. A total of 14 DHH participants were recruited on the Rochester Institute of Technology campus. Participants included 7 men and 7 women, aged 21 to 35 (median = 23.5). All of our participants reported that they began using ASL when they were 5 years old or younger, with 8 reporting ASL use since birth, and 3 others reporting ASL use since age 18 months. Filetypes: *.avi, *_dep.bin: The PoseASL dataset has been captured by using a Kinect 2.0 RGBD camera. The output of this camera system includes multiple channels which include RGB, depth, skeleton joints (25 joints for every video frame), and HD face (1,347 points). The video resolution produced in 1920 x 1080 pixels for the RGB channel and 512 x 424 pixels for the depth channels respectively. Due to limitations in the acceptable filetypes for sharing on Databrary, it was not permitted to share binary *_dep.bin files directly produced by the Kinect v2 camera system on the Databrary platform. If your research requires the original binary *_dep.bin files, then please contact Matt Huenerfauth. *_face.txt, *_HDface.txt, *_skl.txt: To make it easier for future researchers to make use of this dataset, we have also performed some post-processing of the Kinect data. To extract the skeleton coordinates of the RGB videos, we used the Openpose system, which is capable of detecting body, hand, facial, and foot keypoints of multiple people on single images in real time. The output of Openpose includes estimation of 70 keypoints for the face including eyes, eyebrows, nose, mouth and face contour. The software also estimates 21 keypoints for each of the hands (Simon et al, 2017), including 3 keypoints for each finger, as shown in Figure 2. Additionally, there are 25 keypoints estimated for the body pose (and feet) (Cao et al, 2017; Wei et al, 2016). Reporting Bugs or Errors: Please contact Matt Huenerfauth to report any bugs or errors that you identify in the corpus. We appreciate your help in improving the quality of the corpus over time by identifying any errors. Acknowledgement: This material is based upon work supported by the National Science Foundation under award 1749376: "Collaborative Research: Multimethod Investigation of Articulatory and Perceptual Constraints on Natural Language Evolution." 
    more » « less
  4. null (Ed.)
    People who grow up speaking a language without lexical tones typically find it difficult to master tonal languages after childhood. Accumulating research suggests that much of the challenge for these second language (L2) speakers has to do not with identification of the tones themselves, but with the bindings between tones and lexical units. The question that remains open is how much of these lexical binding problems are problems of encoding (incomplete knowledge of the tone-to-word relations) vs. retrieval (failure to access those relations in online processing). While recent work using lexical decision tasks suggests that both may play a role, one issue is that failure on a lexical decision task may reflect a lack of learner confidence about what is not a word, rather than non-native representation or processing of known words. Here we provide complementary evidence using a picture- phonology matching paradigm in Mandarin in which participants decide whether or not a spoken target matches a specific image, with concurrent event-related potential (ERP) recording to provide potential insight into differences in L1 and L2 tone processing strategies. As in the lexical decision case, we find that advanced L2 learners show a clear disadvantage in accurately identifying tone mismatched targets relative to vowel mismatched targets. We explore the contribution of incomplete/uncertain lexical knowledge to this performance disadvantage by examining individual data from an explicit tone knowledge post-test. Results suggest that explicit tone word knowledge and confidence explains some but not all of the errors in picture-phonology matching. Analysis of ERPs from correct trials shows some differences in the strength of L1 and L2 responses, but does not provide clear evidence toward differences in processing that could explain the L2 disadvantage for tones. In sum, these results converge with previous evidence from lexical decision tasks in showing that advanced L2 listeners continue to have difficulties with lexical tone recognition, and in suggesting that these difficulties reflect problems both in encoding lexical tone knowledge and in retrieving that knowledge in real time. 
    more » « less
  5. Abstract

    The study of how bilingualism is linked to cognitive processing, including executive functioning, has historically focused on comparing bilinguals to monolinguals across a range of tasks. These group comparisons presume to capture relatively stable cognitive traits and have revealed important insights about the architecture of the language processing system that could not have been gleaned from studying monolinguals alone. However, there are drawbacks to using a group-comparison, or Traits, approach. In this theoretical review, we outline some limitations of treating executive functions as stable traits and of treating bilinguals as a uniform group when compared to monolinguals. To build on what we have learned from group comparisons, we advocate for an emerging complementary approach to the question of cognition and bilingualism. Using an approach that compares bilinguals to themselves under different linguistic or cognitive contexts allows researchers to ask questions about how language and cognitive processes interact based on dynamically fluctuating cognitive and neural states. A States approach, which has already been used by bilingualism researchers, allows for cause-and-effect hypotheses and shifts our focus from questions of group differences to questions of how varied linguistic environments influence cognitive operations in the moment and how fluctuations in cognitive engagement impact language processing.

     
    more » « less