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In this work, we address a visbility-based target tracking problem in a polygonal environment in which a group of mobile observers try to maintain a line-of-sight with a mobile intruder. We build a bridge between data mining and visibility-based tracking using a novel tiling scheme for the polygon. First, we propose a tracking strategy for a team of guards located on the tiles to dynamically track an intruder when complete coverage of the polygon cannot be ensured. Next, we propose a novel variant of the Voronoi Diagram to construct navigation strategies for a team of co-located guards to track an intruder from any initial position in the environment. We present empirical analysis to illustrate the efficacy of the proposed tiling scheme. Simulations and testbed demonstrations are present in a video attachment.more » « less
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We consider the problem of generating a fixed path for a mobile observer in a polygonal environment that can maintain a line-of-sight with an unpredictable target. In contrast to purely off-line or on-line techniques, we propose a hierarchical tracking strategy in which an off-line path generation technique based on a RRT is coupled with an online feedback-control technique to generate trajectories for the mobile observer.more » « less
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This work presents an efficient and implementable solution to the problem of joint task allocation and path planning in a multi-UAV platform. The sensing requirement associated with the task gives rise to an uncanny variant of the traditional vehicle routing problem with coverage/sensing constraints. As is the case in several multi-robot path-planning problems, our problem reduces to an mTSP problem. In order to tame the computational challenges associated with the problem, we propose a hierarchical solution that decouples the vehicle routing problem from the target allocation problem. As a tangible solution to the allocation problem, we use a clustering-based technique that incorporates temporal uncertainty in the cardinality and position of the robots. Finally, we implement the proposed techniques on our multi-quadcopter platforms.more » « less
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In this paper, we consider the refuel scheduling problem for a team of ground robots deployed in "aislelike" environments wherein the robots are constrained to move along rows. In order to maintain a minimum service rate or throughput for the ground robots, we investigate the problem of scheduling a team of mobile charging stations deployed to replace the batteries on-board the ground robots without any interruption in their task. We propose two scheduling schemes for the mobile chargers to serve the ground robots for long-term service, and derive the parameters associated with the system required for persistent uninterrupted operation.more » « less
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In this paper, we address the visibility-based target tracking problem in which a mobile observer moving along a p-route, which we define as a fixed path for target tracking, tries to keep a mobile target in its field-of-view. By drawing a connection to the watchman's route problem, we find a set of conditions that must be satisfied by the p-route. Then we propose a metric for tracking to estimate a sufficient speed for the observer given the geometry of the environment. We show that the problem of finding the p-route on which the observer requires minimum speed is computationally intractable. We present a technique to find a p-route on which the observer needs at most twice the minimum speed to track the intruder and a reactive motion strategy for the observer.more » « less
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This work explores a variation of the art gallery problem in which a team of static and mobile guards track a mobile intruder with unknown maximum speed. We consider the special case when the mobile guards are restricted to move along the diagonals of a polygonal environment. First, we present an algorithm to identify candidate vertices in a polygon at which either static guards can be placed or they can serve as an endpoint of the segment on which mobile guards move. Next, we present a technique to partition the environment based on the triangulation of the environment, and allocate guards to each partition to track the intruder. The allocation strategy leads to a classification of the mobile guards based on their task and coordination requirements. Finally, we present a strategy to activate/deactivate static guards based on the speed of the intruder. Simulation results are presented to validate the efficacy of the proposed techniques.more » « less
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