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  1. Abstract

    Design heuristics are traditionally used as qualitative principles to guide the design process, but they have also been used to improve the efficiency of design optimization. Using design heuristics as soft constraints or search operators has been shown for some problems to reduce the number of function evaluations needed to achieve a certain level of convergence. However, in other cases, enforcing heuristics can reduce diversity and slow down convergence. This paper studies the question of when and how a given set of design heuristics represented in different forms (soft constraints, repair operators, and biased sampling) can be utilized in an automated way to improve efficiency for a given design problem. An approach is presented for identifying promising heuristics for a given problem by estimating the overall impact of a heuristic based on an exploratory screening study. Two impact indices are formulated: weighted influence index and hypervolume difference index. Using this approach, the promising heuristics for four design problems are identified and the efficacy of selectively enforcing only these promising heuristics over both enforcement of all available heuristics and not enforcing any heuristics is benchmarked. In all problems, it is found that enforcing only the promising heuristics as repair operators enables finding good designs faster than by enforcing all available heuristics or not enforcing any heuristics. Enforcing heuristics as soft constraints or biased sampling functions results in improvements in efficiency for some of the problems. Based on these results, guidelines for designers to leverage heuristics effectively in design optimization are presented.

     
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    Free, publicly-accessible full text available December 1, 2024
  2. Abstract Deep generative models have shown significant promise in improving performance in design space exploration. But there is limited understanding of their interpretability, a necessity when model explanations are desired and problems are ill-defined. Interpretability involves learning design features behind design performance, called designer learning. This study explores human–machine collaboration’s effects on designer learning and design performance. We conduct an experiment (N = 42) designing mechanical metamaterials using a conditional variational autoencoder. The independent variables are: (i) the level of automation of design synthesis, e.g., manual (where the user manually manipulates design variables), manual feature-based (where the user manipulates the weights of the features learned by the encoder), and semi-automated feature-based (where the agent generates a local design based on a start design and user-selected step size); and (ii) feature semanticity, e.g., meaningful versus abstract features. We assess feature-specific learning using item response theory and design performance using utopia distance and hypervolume improvement. The results suggest that design performance depends on the subjects’ feature-specific knowledge, emphasizing the precursory role of learning. The semi-automated synthesis locally improves the utopia distance. Still, it does not result in higher global hypervolume improvement compared to manual design synthesis and reduced designer learning compared to manual feature-based synthesis. The subjects learn semantic features better than abstract features only when design performance is sensitive to them. Potential cognitive constructs influencing learning in human–machine collaborative settings are discussed, such as cognitive load and recognition heuristics. 
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    Free, publicly-accessible full text available May 1, 2024
  3. null (Ed.)
    Design optimization of metamaterials and other complex systems often relies on the use of computationally expensive models. This makes it challenging to use global multi-objective optimization approaches that require many function evaluations. Engineers often have heuristics or rules of thumb with potential to drastically reduce the number of function evaluations needed to achieve good convergence. Recent research has demonstrated that these design heuristics can be used explicitly in design optimization, indeed leading to accelerated convergence. However, these approaches have only been demonstrated on specific problems, the performance of different methods was diverse, and despite all heuristics being correct'', some heuristics were found to perform much better than others for various problems. In this paper, we describe a case study in design heuristics for a simple class of 2D constrained multiobjective optimization problems involving lattice-based metamaterial design. Design heuristics are strategically incorporated into the design search and the heuristics-enabled optimization framework is compared with the standard optimization framework not using the heuristics. Results indicate that leveraging design heuristics for design optimization can help in reaching the optimal designs faster. We also identify some guidelines to help designers choose design heuristics and methods to incorporate them for a given problem at hand. 
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