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  1. This paper considers how subjectivities are enlivened in algorithmic systems. We first review related literature to clarify how we see “subjectivities” as emerging through a tangled web of processes and actors. We then offer two case studies exemplifying the emergence of algorithmic subjectivities: one involving computational topic modeling of blogs written by parents with children on the autism spectrum, and one involving algorithmic moderation of social media content. Drawing on these case studies, we then articulate a series of qualities that characterizes algorithmic subjectivities. We also compare and contrast these qualities with a number of related concepts from prior literature to articulate how algorithmic subjectivities constitutes a novel theoretical contribution, as well as how it offers a focal lens for future empirical investigation and for design. In short, this paper points out how certain worlds are being made and/or being made possible via algorithmic systems, and it asks HCI to consider what other worlds might be possible. 
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  2. The rise of automated text processing systems has led to the development of tools designed for a wide variety of application domains. These technologies are often developed to support non-technical users such as domain experts and are often developed in isolation of the tools primary user. While such developments are exciting, less attention has been paid to domain experts’ expectations about the values embedded in these automated systems. As a step toward addressing that gap, we examined values expectations of journalists and legal experts. Both these domains involve extensive text processing and place high importance on values in professional practice. We engaged participants from two non-profit organizations in two separate co-speculation design workshops centered around several speculative automated text processing systems. This study makes three interrelated contributions. First, we provide a detailed investigation of domain experts’ values expectations around future NLP systems. Second, the speculative design fiction concepts, which we specifically crafted for these investigative journalists and legal experts, illuminated a series of tensions around the technical implementation details of automation. Third, our findings highlight the utility of design fiction in eliciting not-to-design implications, not only about automated NLP but also about technology more broadly. Overall, our study findings provide groundwork for the inclusion of domain experts values whose expertise lies outside of the field of computing into the design of automated NLP systems. 
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  3. Investigative data journalists work with a variety of data sources to tell a story. Though prior work has indicated that there is a close relationship between journalists' data work practices and that of data scientists. However, these relationships and data work practices are not empirically examined, and understanding them is crucial to inform the design of tools that are used by different groups of people including data scientists and data journalists. Thus, to bridge this gap, we studied investigative reporters' data work practices with one non-profit investigative newsroom. Our study design includes two activities: 1) semi-structured interviews with journalists, and 2) a sketching activity allowing journalists to depict examples of their work practices. By analyzing these data and synthesizing them across related prior work, we propose the major phases in the data-driven investigative journalism story idea generation process. Our study findings show that the journalists employ a collection of multiple, iterative, cyclic processes to identify journalistically "interesting'' story ideas. These processes both significantly resemble and show subtle nuanced differences with data science work practices identified in prior research. We further verified our proposal through a member check with key informants. This work offers three primary contributions. First, it provides a close glimpse into the main phases of investigative journalists' data-driven story idea generation technique. Second, it complements prior work studying formal data science practices by examining data-driven investigative journalists, whose primary expertise lies outside computing. Third, it identifies particular points in the data exploration processes that would benefit from design interventions and suggests future research directions. 
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  4. null (Ed.)
    Design fiction has become so widely adopted that it regularly appears in contexts ranging from CEO speeches to dedicated tracks at academic conferences. However, evaluating this kind of work is difficult; it is not clear what good or bad design fiction is or what the judgment criteria should be. In this paper we assert that design fiction is a heterogeneous set of methods, and practices, able to produce a diversity of scholarly and design contributions. We argue locating these diverse practices under the single header of "design fiction" has resulted in epistemological confusion over the appropriate method of evaluation. We identify different traditions within the HCI literature-critical design; narratology and literary theory; studio-based design "crits"; user studies; scenarios and persona development; and thought experiments-to articulate a typology of evaluative frames. There is often a mismatch between the standards to which design fiction is held and the knowledge that speculative methods seek to produce. We argue that evaluating a given instance of design fiction requires us to properly select the right epistemological tool for the job. 
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  5. Computational algorithms can provide novel, compelling functionality for interactive systems. However, designing such systems for users whose expertise lies outside computer science poses novel and complex challenges. This paper focuses specifically on the domain of designing interactive topic modeling visualizations to support interpretivist scholars. It describes a co-design process that involved working directly with two such scholars across two different corpora. The resultant visualization has both several similarities and key differences with other topic modeling visualizations, illustrated here using both the final design and discarded prototypes. The paper’s core contribution is an attention to how our emphasis on interpretation played out, both in the design process and in the final visualization design. The paper concludes by discussing the kinds of issues and tensions that emerged in the course of this work, as well as the ways that these issues and tensions can apply to much broader contexts of designing interactive algorithmic systems. 
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