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  1. Free, publicly-accessible full text available April 30, 2024
  2. A scientific paper consists of a constellation of artifacts that ex- tend beyond the document itself: software, hardware, evaluation data and documentation, raw survey results, mechanized proofs, models, test suites, benchmarks, and so on. In some cases, the quality of these artifacts is as important as that of the document itself. Based on the success of the Artifact Evaluation efforts at other systems conferences, the 2021 International Conference for High Performance Computing, Networking, Storage, and Analysis (SC21) organized a comprehensive Artifact Description/Artifact Evaluation (AD/AE) review and competition as part of the SC21 Reproducibility Initiative. This paper summarizes the key findings of the AD/AE effort. 
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  3. J. Freire and Xuemin Lin (Ed.)
    In scientific computing and data science disciplines, it is often necessary to share application workflows and repeat results. Current tools containerize application workflows, and share the resulting container for repeating results. These tools, due to containerization, do improve sharing of results. However, they do not improve the efficiency of replay. In this paper, we present the multiversion replay problem, which arises when multiple versions of an application are containerized, and each version must be replayed to repeat results. To avoid executing each version separately, we develop CHEX, which checkpoints program state and determines when it is permissible to reuse program state across versions. It does so using system call-based execution lineage. Our capability to identify common computations across versions enables us to consider optimizing replay using an in-memory cache, based on a checkpoint-restore-switch system. We show the multiversion replay problem is NP-hard, and propose efficient heuristics for it. CHEX reduces overall replay time by sharing common computations but avoids storing a large number of checkpoints. We demonstrate that CHEX maintains lightweight package sharing, and improves the total time of multiversion replay by 50% on average. 
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