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Ani Hsieh (Ed.)Reconfigurable modular robots can dynamically assemble/disassemble to accomplish the desired task better. Magnetic modular cubes are scalable modular subunits with embedded permanent magnets in a 3D-printed cubic body and can be wirelessly controlled by an external, uniform, timevarying magnetic field. This paper considers the problem of self-assembling these modules into desired 2D polyomino shapes using such magnetic fields. Although the applied magnetic field is the same for each magnetic modular cube, we use collisions with workspace boundaries to rearrange the cubes. We present a closed-loop control method for self-assembling the magnetic modular cubes into polyomino shapes, using computer vision-based feedback with re-planning. Experimental results demonstrate that the proposed closed-loop control improves the success rate of forming 2D user-specified polyominoes compared to an open-loop baseline. We also demonstrate the validity of the approach over changes in length scales, testing with both 10mm edge length cubes and 2.8mm edge length cubes.more » « less
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One important class of applications entails a robot scrutinizing, monitoring, or recording the evolution of an uncertain time-extended process. This sort of situation leads to an interesting family of active perception problems that can be cast as planning problems in which the robot is limited in what it sees and must, thus, choose what to pay attention to. The distinguishing characteristic of this setting is that the robot has influence over what it captures via its sensors, but exercises no causal authority over the process evolving in the world. As such, the robot’s objective is to observe the underlying process and to produce a “chronicle” of occurrent events, subject to a goal specification of the sorts of event sequences that may be of interest. This paper examines variants of such problems in which the robot aims to collect sets of observations to meet a rich specification of their sequential structure. We study this class of problems by modeling a stochastic process via a variant of a hidden Markov model and specify the event sequences of interest as a regular language, developing a vocabulary of “mutators” that enable sophisticated requirements to be expressed. Under different suppositions on the information gleaned about the event model, we formulate and solve different planning problems. The core underlying idea is the construction of a product between the event model and a specification automaton. Using this product, we compute a policy that minimizes the expected number of steps to reach a goal state. We introduce a general algorithm for this problem as well as several more efficient algorithms for important special cases. The paper reports and compares performance metrics by drawing on some small case studies analyzed in depth via simulation. Specifically, we study the effect of the robot’s observation model on the average time required for the robot to record a desired story. We also compare our algorithm with a baseline greedy algorithm, showing that our algorithm outperforms the greedy algorithm in terms of the average time to record a desired story. In addition, experiments show that the algorithms tailored to specialized variants of the problem are rather more efficient than the general algorithm.
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Practical robot designs must strike a compromise between fabrication/manufacture cost and anticipated execution performance. Compared to parsimonious designs, more capable (and hence more expensive) robots generally achieve their ends with greater efficiency. This paper examines how the roboticist might explore the space of designs to gain an understanding of such trade-offs. We focus, specifically, on design choices that alter the set of actions available to the robot, and model those actions as involving uncertainty. We consider planning problems under the Markov Decision Process (MDP) model, which leads us to examine how to relate the cost of some design to the expected cost of an execution for the optimal policies feasible with that design. The complexity of this problem –-expressed via hardness in the fixed parameter tractability sense–- depends on the number of actions to choose from. When that number is not negligible, we give a novel representation and an algorithm utilizing that structure that allows useful savings over naive enumeration.more » « less
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This paper studies a multi-robot visibility-based pursuit-evasion problem in which a group of pursuer robots are tasked with detecting an evader within a two dimensional polygonal environment. The primary contribution is a novel formulation of the pursuit-evasion problem that modifies the pursuers' objective by requiring that the evader still be detected, even in spite of the failure of any single pursuer robot. This novel constraint, whereby two pursuers are required to detect an evader, has the benefit of providing redundancy to the search, should any member of the team become unresponsive, suffer temporary sensor disruption/failure, or otherwise become incapacitated. Existing methods, even those that are designed to respond to failures, rely on the pursuers to replan and update their search pattern to handle such occurrences. In contrast, the proposed formulation produces plans that are inherently tolerant of some level of disturbance. Building upon this new formulation, we introduce an augmented data structure for encoding the problem state and a novel sampling technique to ensure that the generated plans are robust to failures of any single pursuer robot. An implementation and simulation results illustrating the effectiveness of this approach are described.more » « less
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This paper addresses the visibility-based pursuit-evasion problem where a team of pursuer robots operating in a two-dimensional polygonal space seek to establish visibility of an arbitrarily fast evader. This is a computationally challenging task for which the best known complete algorithm takes time doubly exponential in the number of robots. However, recent advances that utilize sampling-based methods have shown progress in generating feasible solutions. An aspect of this problem that has yet to be explored concerns how to ensure that the robots can recover from catastrophic failures which leave one or more robots unexpectedly incapable of continuing to contribute to the pursuit of the evader. To address this issue, we propose an algorithm that can rapidly recover from catastrophic failures. When such failures occur, a replanning occurs, leveraging both the information retained from the previous iteration and the partial progress of the search completed before the failure to generate a new motion strategy for the reduced team of pursuers. We describe an implementation of this algorithm and provide quantitative results that show that the proposed method is able to recover from robot failures more rapidly than a baseline approach that plans from scratch.more » « less
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Reduction of combinatorial filters involves compressing state representations that robots use. Such optimization arises in automating the construction of minimalist robots. But exact combinatorial filter reduction is an NP-complete problem and all current techniques are either inexact or formalized with exponentially many constraints. This paper proposes a new formalization needing only a polynomial number of constraints, and characterizes these constraints in three different forms: nonlinear, linear, and conjunctive normal form. Empirical results show that constraints in conjunctive normal form capture the problem most effectively, leading to a method that outperforms the others. Further examination indicates that a substantial proportion of constraints remain inactive during iterative filter reduction. To leverage this observation, we introduce just-in-time generation of such constraints, which yields improvements in efficiency and has the potential to minimize large filters.more » « less
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We consider a robot tasked with observing its environment and later selectively summarizing what it saw as a vivid, structured narrative. The robot interacts with an uncertain environment, modelled as a stochastic process, and must decide what events to pay attention to (substance), and how to best make its recording (style) for later compilation of its summary. If carrying a video camera, for example, it must decide where to be, what to aim the camera at, and which stylistic selections, like the focus and level of zoom, are most suitable. This paper examines planning algorithms that help the robot predict events that (1) will likely occur; (2) would be useful in telling a tale; and (3) may be hewed to cohere stylistically. The third factor, a time-extended requirement, is entirely neglected in earlier, simpler work. With formulations based on underlying Markov Decision Processes, we compare two algorithms: a monolithic planner that jointly plans over events and style pairs and a decoupled approach that prescribes style conditioned on events. The decoupled approach is seen to be effective and much faster to compute, suggesting that computational expediency justifies the separation of substance from style. Finally, we also report on our hardware implementation.more » « less
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Scores of papers show, given some robots, how to improve the useful work they perform. Continuing this line, we consider the efficiency of robot experiments by examining the feasibility of conducting several experiments simultaneously, interleaving execution and sharing resources between them. This paper lays theoretical groundwork for that concept and demonstrates its feasibility and utility.more » « less