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            State-of-the-art tactile sensing arrays are not scalable to large numbers of sensing units due to their raster-scanned process. This interface process results in a high degree of wiring complexity and a tradeoff between spatial and temporal resolution. In this paper, we present a new neuromimetic tactile sensing scheme that allows for single-wire signal transduction and asynchronous signal transmission - without the incorporation of electronics into each sensing element. A prototype device with spatial frequency encoding was developed using flexible fabric-based e-textile materials, and the ability of this new sensing scheme was demonstrated through a texture discrimination task. Overall, the neuromimetic spatial frequency encoded sensor array had comparable performance to the state-of-the-art tactile sensor array and achieved a classification accuracy of 86.58%. Future tactile sensing systems and electronic skins can emulate the spatial frequency encoding architecture presented here to become dense and numerous while retaining excellent temporal resolution.more » « less
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            null (Ed.)Scalable, high-density electronic skins (e-skins) are a desirable goal of tactile sensing. However, a realization of this goal has been elusive due to the trade-off between spatial and temporal resolution that current tactile sensors suffer from. Additionally, as tactile sensing grids become large, wiring becomes unmanageable, and there is a need for a wireless approach. In this work, a scalable, event-based, passive tactilesensing system is proposed that is based on radio-frequency identification (RFID) technology. An RFID-based tactile sensing hand is developed with 19 pressure sensing taxels. The taxels are read wirelessly using a single ‘hand-shaped’ RFID antenna. Each RFID tag is transformed into a pressure sensor by disconnecting the RFID chip from its antenna and embedding the chip and antenna into soft elastomer with an air gap introduced between the RFID chip and its antenna. When a pressure event occurs, the RFID chip contacts its antenna and receives power and communicates with the RFID reader. Thus, the sensor is transformed into a biomimetic event-based sensor, whose response is activated only when used. Further, this work demonstrates the feasibility of constructing event-based, passive sensing grids that can be read wirelessly. Future tactile sensing e-skins can utilize this approach to become scalable and dense, while retaining high temporal resolution. Moreover, this approach can be applied beyond tactile sensing, for the development of scalable and high-density sensors of any modality.more » « less
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            null (Ed.)The compliant nature of soft fingers allows for safe and dexterous manipulation of objects by humans in an unstructured environment. A soft prosthetic finger design with tactile sensing capabilities for texture discrimination and subsequent sensory stimulation has the potential to create a more natural experience for an amputee. In this work, a pneumatically actuated soft biomimetic finger is integrated with a textile neuromorphic tactile sensor array for a texture discrimination task. The tactile sensor outputs were converted into neuromorphic spike trains, which emulate the firing pattern of biological mechanoreceptors. Spike-based features from each taxel compressed the information and were then used as inputs for the support vector machine classifier to differentiate the textures. Our soft biomimetic finger with neuromorphic encoding was able to achieve an average overall classification accuracy of 99.57% over 16 independent parameters when tested on 13 standardized textured surfaces. The 16 parameters were the combination of 4 angles of flexion of the soft finger and 4 speeds of palpation. To aid in the perception of more natural objects and their manipulation, subjects were provided with transcutaneous electrical nerve stimulation to convey a subset of four textures with varied textural information. Three able-bodied subjects successfully distinguished two or three textures with the applied stimuli. This work paves the way for a more human-like prosthesis through a soft biomimetic finger with texture discrimination capabilities using neuromorphic techniques that provide sensory feedback; furthermore, texture feedback has the potential to enhance user experience when interacting with their surroundings.more » « less
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            null (Ed.)Soft robotic fingers provide enhanced flexibility and dexterity when interacting with the environment. The capability of soft fingers can be further improved by integrating them with tactile sensors to discriminate various textured surfaces. In this work, a flexible 3x3 fabric-based tactile sensor array was integrated with a soft, biomimetic finger for a texture discrimination task. The finger palpated seven different textured plates and the corresponding tactile response was converted into neuromorphic spiking patterns, mimicking the firing pattern of mechanoreceptors in the skin. Spike-based feature metrics were used to classify different textures using the support vector machine (SVM) classifier. The sensor was able to achieve an accuracy of 99.21% when two features, mean spike rate and average inter-spike interval, from each taxel were used as inputs into the classifier. The experiment showed that an inexpensive, soft, biomimetic finger combined with the flexible tactile sensor array can potentially help users perceive their environment better.more » « less
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            null (Ed.)A major issue with upper limb prostheses is the disconnect between sensory information perceived by the user and the information perceived by the prosthesis. Advances in prosthetic technology introduced tactile information for monitoring grasping activity, but visual information, a vital component in the human sensory system, is still not fully utilized as a form of feedback to the prosthesis. For able-bodied individuals, many of the decisions for grasping or manipulating an object, such as hand orientation and aperture, are made based on visual information before contact with the object. We show that inclusion of neuromorphic visual information, combined with tactile feedback, improves the ability and efficiency of both able-bodied and amputee subjects to pick up and manipulate everyday objects.We discovered that combining both visual and tactile information in a real-time closed loop feedback strategy generally decreased the completion time of a task involving picking up and manipulating objects compared to using a single modality for feedback. While the full benefit of the combined feedback was partially obscured by experimental inaccuracies of the visual classification system, we demonstrate that this fusion of neuromorphic signals from visual and tactile sensors can provide valuable feedback to a prosthetic arm for enhancing real-time function and usability.more » « less
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            null (Ed.)In this work, we investigated the classification of texture by neuromorphic tactile encoding and an unsupervised learning method. Additionally, we developed an adaptive classification algorithm to detect and characterize the presence of new texture data. The neuromorphic tactile encoding of textures from a multilayer tactile sensor was based on the physical structure and afferent spike signaling of human glabrous skin mechanoreceptors. We explored different neuromorphic spike pattern metrics and dimensionality reduction techniques in order to maximize classification accuracy while improving computational efficiency. Using a dataset composed of 3 textures, we showed that unsupervised learning of the neuromorphic tactile encoding data had high classification accuracy (mean=86.46%, sd=5 .44%). Moreover, the adaptive classification algorithm was successful at determining that there were 3 underlying textures in the training dataset. In this work, tactile information is transformed into neuromorphic spiking activity that can be used as a stimulation pattern to elicit texture sensation for prosthesis users. Furthermore, we provide the basis for identifying new textures adaptively which can be used to actively modify stimulation patterns to improve texture discrimination for the user.more » « less
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