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  1. null (Ed.)
  2. null (Ed.)
    To explore the prevalence of abrupt changes (changepoints) in open source project activity, we assembled a dataset of 8,919 projects from the World of Code. Projects were selected based on age, number of commits, and number of authors. Using the nonparametric PELT algorithm, we identified changepoints in project activity time series, finding that more than 90% of projects had between one and six changepoints. Increases and decreases in project activity occurred with roughly equal frequency. While most changes are relatively small, on the order of a few authors or few dozen commits per month, there were long tails of much larger project activity changes. In future work, we plan to focus on larger changes to search for common open source lifecycle patterns as well as common responses to external events. 
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  3. null (Ed.)
    Background: Hackathons have become popular events for teams to collaborate on projects and develop software prototypes. Most existing research focuses on activities during an event with limited attention to the evolution of the code brought to or created during a hackathon. Aim: We aim to understand the evolution of hackathon-related code, specifically, how much hackathon teams rely on pre-existing code or how much new code they develop during a hackathon. Moreover, we aim to understand if and where that code gets reused, and what factors affect reuse. Method: We collected information about 22,183 hackathon projects from DEVPOST– a hackathon database – and obtained related code (blobs), authors, and project characteristics from the WORLD OF CODE. We investigated if code blobs in hackathon projects were created before, during, or after an event by identifying the original blob creation date and author, and also checked if the original author was a hackathon project member. We tracked code reuse by first identifying all commits containing blobs created during an event before determining all projects that contain those commits. Result: While only approximately 9.14% of the code blobs are created during hackathons, this amount is still significant considering time and member constraints of such events. Approximately a third of these code blobs get reused in other projects. The number of associated technologies and the number of participants in a project increase reuse probability. Conclusion: Our study demonstrates to what extent pre-existing code is used and new code is created during a hackathon and how much of it is reused elsewhere afterwards. Our findings help to better understand code reuse as a phenomenon and the role of hackathons in this context and can serve as a starting point for further studies in this area. 
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