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Award ID contains: 1906686

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  1. Langran, E. (Ed.)
    Scaffolding learning in science museum exhibits can be a challenging endeavor. Learning in these settings is self-directed, sporadic, and lacking in structure (Falk, Dierking & Semmel, 2013). Museum educators and exhibit designers struggle to provide the appropriate types and amounts of scaffolding, where too little scaffolding can result in suboptimal learning outcomes while too much scaffolding can result in an “over-formalization” of the exhibit (Yoon et al., 2013). This study examines the use of signage in scaffolding students’ engagement with a science exhibit about light. Twelve students were asked to engage in four activities within the exhibit. Videos of student behavior were recorded and thematically coded. Findings indicate that textual scaffolds, as they were implemented in this exhibit, may have missed opportunities to promote meaningful engagement with exhibit activities. Implications for exhibit design practice and research are discussed. 
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  2. This study explores the impact of an immersive VR experience and middle school students’ interest in and engagement with science. Thirteen students completed a VR experience with two components: a virtual laboratory and a game. Afterwards, students were interviewed and asked to describe their experiences. Students consistently reported the VR experience to be enjoyable and engaging. Moreover, the VR experience seemed to trigger a situational interest in science among the students, with some evidence to suggest that this interest could be sustained and developed in the long term. Implications for research and practice are discussed. 
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