Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
Free, publicly-accessible full text available June 30, 2025
-
Free, publicly-accessible full text available June 17, 2025
-
Free, publicly-accessible full text available June 10, 2025
-
Free, publicly-accessible full text available April 29, 2025
-
Free, publicly-accessible full text available April 29, 2025
-
Guruswami, Venkatesan (Ed.)We present novel lower bounds in the Merlin-Arthur (MA) communication model and the related annotated streaming or stream verification model. The MA communication model extends the classical communication model by introducing an all-powerful but untrusted player, Merlin, who knows the inputs of the usual players, Alice and Bob, and attempts to convince them about the output. We focus on the online MA (OMA) model where Alice and Merlin each send a single message to Bob, who needs to catch Merlin if he is dishonest and announce the correct output otherwise. Most known functions have OMA protocols with total communication significantly smaller than what would be needed without Merlin. In this work, we introduce the notion of non-trivial-OMA complexity of a function. This is the minimum total communication required when we restrict ourselves to only non-trivial protocols where Alice sends Bob fewer bits than what she would have sent without Merlin. We exhibit the first explicit functions that have this complexity superlinear - even exponential - in their classical one-way complexity: this means the trivial protocol, where Merlin communicates nothing and Alice and Bob compute the function on their own, is exponentially better than any non-trivial protocol in terms of total communication. These OMA lower bounds also translate to the annotated streaming model, the MA analogue of single-pass data streaming. We show large separations between the classical streaming complexity and the non-trivial annotated streaming complexity (for the analogous notion in this setting) of fundamental problems such as counting distinct items, as well as of graph problems such as connectivity and k-connectivity in a certain edge update model called the support graph turnstile model that we introduce here.more » « lessFree, publicly-accessible full text available January 1, 2025
-
Santhanam, Rahul (Ed.)The following question arises naturally in the study of graph streaming algorithms: Is there any graph problem which is "not too hard", in that it can be solved efficiently with total communication (nearly) linear in the number n of vertices, and for which, nonetheless, any streaming algorithm with Õ(n) space (i.e., a semi-streaming algorithm) needs a polynomial n^Ω(1) number of passes? Assadi, Chen, and Khanna [STOC 2019] were the first to prove that this is indeed the case. However, the lower bounds that they obtained are for rather non-standard graph problems. Our first main contribution is to present the first polynomial-pass lower bounds for natural "not too hard" graph problems studied previously in the streaming model: k-cores and degeneracy. We devise a novel communication protocol for both problems with near-linear communication, thus showing that k-cores and degeneracy are natural examples of "not too hard" problems. Indeed, previous work have developed single-pass semi-streaming algorithms for approximating these problems. In contrast, we prove that any semi-streaming algorithm for exactly solving these problems requires (almost) Ω(n^{1/3}) passes. The lower bound follows by a reduction from a generalization of the hidden pointer chasing (HPC) problem of Assadi, Chen, and Khanna, which is also the basis of their earlier semi-streaming lower bounds. Our second main contribution is improved round-communication lower bounds for the underlying communication problems at the basis of these reductions: - We improve the previous lower bound of Assadi, Chen, and Khanna for HPC to achieve optimal bounds for this problem. - We further observe that all current reductions from HPC can also work with a generalized version of this problem that we call MultiHPC, and prove an even stronger and optimal lower bound for this generalization. These two results collectively allow us to improve the resulting pass lower bounds for semi-streaming algorithms by a polynomial factor, namely, from n^{1/5} to n^{1/3} passes.more » « lessFree, publicly-accessible full text available January 1, 2025
-
Chan, Timothy ; Fischer, Johannes ; Iacono, John ; Herman, Grzegorz (Ed.)We study fundamental directed graph (digraph) problems in the streaming model. An initial investigation by Chakrabarti, Ghosh, McGregor, and Vorotnikova [SODA'20] on streaming digraphs showed that while most of these problems are provably hard in general, some of them become tractable when restricted to the well-studied class of tournament graphs where every pair of nodes shares exactly one directed edge. Thus, we focus on tournaments and improve the state of the art for multiple problems in terms of both upper and lower bounds. Our primary upper bound is a deterministic single-pass semi-streaming algorithm (using Õ(n) space for n-node graphs, where Õ(.) hides polylog(n) factors) for decomposing a tournament into strongly connected components (SCC). It improves upon the previously best-known algorithm by Baweja, Jia, and Woodruff [ITCS'22] in terms of both space and passes: for p ⩾ 1, they used (p+1) passes and Õ(n^{1+1/p}) space. We further extend our algorithm to digraphs that are close to tournaments and establish tight bounds demonstrating that the problem’s complexity grows smoothly with the "distance" from tournaments. Applying our SCC-decomposition framework, we obtain improved - and in some cases, optimal - tournament algorithms for s,t-reachability, strong connectivity, Hamiltonian paths and cycles, and feedback arc set. On the other hand, we prove lower bounds exhibiting that some well-studied problems - such as (exact) feedback arc set and s,t-distance - remain hard (require Ω(n²) space) on tournaments. Moreover, we generalize the former problem’s lower bound to establish space-approximation tradeoffs: any single-pass (1± ε)-approximation algorithm requires Ω(n/√{ε}) space. Finally, we settle the streaming complexities of two basic digraph problems studied by prior work: acyclicity testing of tournaments and sink finding in DAGs. As a whole, our collection of results contributes significantly to the growing literature on streaming digraphs.more » « lessFree, publicly-accessible full text available January 1, 2025
-
Bringmann, Karl ; Grohe, Martin ; Puppis, Gabriele ; Svensson, Ola (Ed.)For edge coloring, the online and the W-streaming models seem somewhat orthogonal: the former needs edges to be assigned colors immediately after insertion, typically without any space restrictions, while the latter limits memory to be sublinear in the input size but allows an edge’s color to be announced any time after its insertion. We aim for the best of both worlds by designing small-space online algorithms for edge coloring. Our online algorithms significantly improve upon the memory used by prior ones while achieving an O(1)-competitive ratio. We study the problem under both (adversarial) edge arrivals and vertex arrivals. Under vertex arrivals of any n-node graph with maximum vertex-degree Δ, our online O(Δ)-coloring algorithm uses only semi-streaming space (i.e., Õ(n) space, where the Õ(.) notation hides polylog(n) factors). Under edge arrivals, we obtain an online O(Δ)-coloring in Õ(n√Δ) space. We also achieve a smooth color-space tradeoff: for any t = O(Δ), we get an O(Δt(log²Δ))-coloring in Õ(n√{Δ/t}) space, improving upon the state of the art that used Õ(nΔ/t) space for the same number of colors. The improvements stem from extensive use of random permutations that enable us to avoid previously used colors. Most of our algorithms can be derandomized and extended to multigraphs, where edge coloring is known to be considerably harder than for simple graphs.more » « lessFree, publicly-accessible full text available January 1, 2025
-
Estimating ranks, quantiles, and distributions over streaming data is a central task in data analysis and monitoring. Given a stream of n items from a data universe equipped with a total order, the task is to compute a sketch (data structure) of size polylogarithmic in n . Given the sketch and a query item y , one should be able to approximate its rank in the stream, i.e., the number of stream elements smaller than or equal to y . Most works to date focused on additive ε n error approximation, culminating in the KLL sketch that achieved optimal asymptotic behavior. This paper investigates multiplicative (1 ± ε)-error approximations to the rank. Practical motivation for multiplicative error stems from demands to understand the tails of distributions, and hence for sketches to be more accurate near extreme values. The most space-efficient algorithms due to prior work store either O (log (ε 2 n )/ε 2 ) or O (log 3 (ε n )/ε) universe items. We present a randomized sketch storing O (log 1.5 (ε n )/ε) items that can (1 ± ε)-approximate the rank of each universe item with high constant probability; this space bound is within an \(O(\sqrt {\log (\varepsilon n)}) \) factor of optimal. Our algorithm does not require prior knowledge of the stream length and is fully mergeable, rendering it suitable for parallel and distributed computing environments.more » « less