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Free, publicly-accessible full text available November 6, 2025
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Offline training in simulated partially observable environments allows reinforcement learning methods to exploit privileged state information through a mechanism known as asymmetry. Such privileged information has the potential to greatly improve the optimal convergence properties, if used appropriately. However, current research in asymmetric reinforcement learning is often heuristic in nature, with few connections to underlying theory or theoretical guarantees, and is primarily tested through empirical evaluation. In this work, we develop the theory of \emph{asymmetric policy iteration}, an exact model-based dynamic programming solution method, and then apply relaxations which eventually result in \emph{asymmetric DQN}, a model-free deep reinforcement learning algorithm. Our theoretical findings are complemented and validated by empirical experimentation performed in environments which exhibit significant amounts of partial observability, and require both information gathering strategies and memorization.more » « less
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Reinforcement learning in partially observable domains is challenging due to the lack of observable state information. Thankfully, learning offline in a simulator with such state information is often possible. In particular, we propose a method for partially observable reinforcement learning that uses a fully observable policy (which we call a \emph{state expert}) during training to improve performance. Based on Soft Actor-Critic (SAC), our agent balances performing actions similar to the state expert and getting high returns under partial observability. Our approach can leverage the fully-observable policy for exploration and parts of the domain that are fully observable while still being able to learn under partial observability. On six robotics domains, our method outperforms pure imitation, pure reinforcement learning, the sequential or parallel combination of both types, and a recent state-of-the-art method in the same setting. A successful policy transfer to a physical robot in a manipulation task from pixels shows our approach's practicality in learning interesting policies under partial observability.more » « less
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While reinforcement learning (RL) has made great advances in scalability, exploration and partial observability are still active research topics. In contrast, Bayesian RL (BRL) provides a principled answer to both state estimation and the exploration-exploitation trade-off, but struggles to scale. To tackle this challenge, BRL frameworks with various prior assumptions have been proposed, with varied success. This work presents a representation-agnostic formulation of BRL under partial observability, unifying the previous models under one theoretical umbrella. To demonstrate its practical significance we also propose a novel derivation, Bayes-Adaptive Deep Dropout rl (BADDr), based on dropout networks. Under this parameterization, in contrast to previous work, the belief over the state and dynamics is a more scalable inference problem. We choose actions through Monte-Carlo tree search and empirically show that our method is competitive with state-of-the-art BRL methods on small domains while being able to solve much larger ones.more » « less
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