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  1. Abstract Due to their importance in weather and climate assessments, there is significant interest to represent cities in numerical prediction models. However, getting high resolution multi-faceted data about a city has been a challenge. Further, even when the data were available the integration into a model is even more of a challenge due to the parametric needs, and the data volumes. Further, even if this is achieved, the cities themselves continually evolve rendering the data obsolete, thus necessitating a fast and repeatable data capture mechanism. We have shown that by using AI/graphics community advances we can create a seamless opportunity for high resolution models. Instead of assuming every physical and behavioral detail is sensed, a generative and procedural approach seeks to computationally infer a fully detailed 3D fit-for-purpose model of an urban space. We present a perspective building on recent success results of this generative approach applied to urban design and planning at different scales, for different components of the urban landscape, and related applications. The opportunities now possible with such a generative model for urban modeling open a wide range of opportunities as this becomes mainstream. 
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  2. Abstract Herein, we introduce a novel methodology to generate urban morphometric parameters that takes advantage of deep neural networks and inverse modeling. We take the example of Chicago, USA, where the Urban Canopy Parameters (UCPs) available from the National Urban Database and Access Portal Tool (NUDAPT) are used as input to the Weather Research and Forecasting (WRF) model. Next, the WRF simulations are carried out with Local Climate Zones (LCZs) as part of the World Urban Data Analysis and Portal Tools (WUDAPT) approach. Lastly, a third novel simulation, Digital Synthetic City (DSC), was undertaken where urban morphometry was generated using deep neural networks and inverse modeling, following which UCPs are re-calculated for the LCZs. The three experiments (NUDAPT, WUDAPT, and DSC) were compared against Mesowest observation stations. The results suggest that the introduction of LCZs improves the overall model simulation of urban air temperature. The DSC simulations yielded equal to or better results than the WUDAPT simulation. Furthermore, the change in the UCPs led to a notable difference in the simulated temperature gradients and wind speed within the urban region and the local convergence/divergence zones. These results provide the first successful implementation of the digital urban visualization dataset within an NWP system. This development now can lead the way for a more scalable and widespread ability to perform more accurate urban meteorological modeling and forecasting, especially in developing cities. Additionally, city planners will be able to generate synthetic cities and study their actual impact on the environment. 
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  3. Point cloud completion helps restore partial incomplete point clouds suffering occlusions. Current self-supervised methods fail to give high fidelity completion for large objects with missing surfaces and unbalanced distribution of available points. In this paper, we present a novel method for restoring large-scale point clouds with limited and imbalanced ground-truth. Using rough boundary annotations for a region of interest, we project the original point clouds into a multiple-center-of-projection (MCOP) image, where fragments are projected to images of 5 channels (RGB, depth, and rotation). Completion of the original point cloud is reduced to inpainting the missing pixels in the MCOP images. Due to lack of complete structures and an unbalanced distribution of existing parts, we develop a self-supervised scheme which learns to infill the MCOP image with points resembling existing "complete" patches. Special losses are applied to further enhance the regularity and consistency of completed MCOP images, which is mapped back to 3D to form final restoration. Extensive experiments demonstrate the superiority of our method in completing 600+ incomplete and unbalanced archaeological structures in Peru. 
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    Free, publicly-accessible full text available June 9, 2026
  4. Modeling and designing urban building layouts is of significant interest in computer vision, computer graphics, and urban applications. A building layout consists of a set of buildings in city blocks defined by a network of roads. We observe that building layouts are discrete structures, consisting of multiple rows of buildings of various shapes, and are amenable to skeletonization for mapping arbitrary city block shapes to a canonical form. Hence, we propose a fully automatic approach to building layout generation using graph attention networks. Our method generates realistic urban layouts given arbitrary road networks, and enables conditional generation based on learned priors. Our results, including user study, demonstrate superior performance as compared to prior layout generation networks, support arbitrary city block and varying building shapes as demonstrated by generating layouts for 28 large cities. 
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  5. We present a novel approach to perform instance segmentation and counting for densely packed self-similar trees using a top-view RGB image sequence. We propose a solution that leverages pixel content, shape, and self-occlusion. First, we perform an initial over-segmentation of the image sequence and aggregate structural characteristics into a contour graph with temporal information incorporated. Second, using a graph convolutional network and its inherent local messaging passing abilities, we merge adjacent tree crown patches into a final set of tree crowns. Per various studies and comparisons, our method is superior to all prior methods and results in high-accuracy instance segmentation and counting despite the trees being tightly packed. Finally, we provide various forest image sequence datasets suitable for subsequent benchmarking and evaluation captured at different altitudes and leaf conditions. 
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  6. Urban and environmental researchers seek to obtain building features (e.g., building shapes, counts, and areas) at large scales. However, blurriness, occlusions, and noise from prevailing satellite images severely hinder the performance of image segmentation, super-resolution, or deep-learning-based translation networks. In this article, we combine globally available satellite images and spatial geometric feature datasets to create a generative modeling framework that enables obtaining significantly improved accuracy in per-building feature estimation and the generation of visually plausible building footprints. Our approach is a novel design that compensates for the degradation present in satellite images by using a novel deep network setup that includes segmentation, generative modeling, and adversarial learning for instance-level building features. Our method has proven its robustness through large-scale prototypical experiments covering heterogeneous scenarios from dense urban to sparse rural. Results show better quality over advanced segmentation networks for urban and environmental planning, and show promise for future continental-scale urban applications. 
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