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  1. The increasing harms caused by hate, harassment, and other forms of abuse online have motivated major platforms to explore hierarchical governance. The idea is to allow communities to have designated members take on moderation and leadership duties; meanwhile, members can still escalate issues to the platform. But these promising approaches have only been explored in plaintext settings where community content is public to the platform. It is unclear how one can realize hierarchical governance in the huge and increasing number of online communities that utilize end-to-end encrypted (E2EE) messaging for privacy. We propose the design of private, hierarchical governance systems. These should enable similar levels of community governance as in plaintext settings, while maintaining cryptographic privacy of content and governance actions not reported to the platform. We design the first such system, taking a layered approach that adds governance logic on top of an encrypted messaging protocol; we show how an extension to the message layer security (MLS) protocol suffices for achieving a rich set of governance policies. Our approach allows developers to rapidly prototype new governance features, taking inspiration from a plaintext system called PolicyKit. We report on an initial prototype encrypted messaging system called MlsGov that supports content-based community and platform moderation, elections of community moderators, votes to remove abusive users, and more. 
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    Free, publicly-accessible full text available May 10, 2025
  2. Social computing is the study of how technology shapes human social interactions. This topic has become increasingly relevant to secondary school students (ages 11--18) as more of young people's everyday social experiences take place online, particularly with the continuing effects of the COVID-19 pandemic. However, social computing topics are rarely touched upon in existing middle and high school curricula. We seek to introduce concepts from social computing to secondary school students so they can understand how computing has wide-ranging social implications that touch upon their everyday lives, as well as think critically about both the positive and negative sides of different social technology designs. In this report, we present a series of six lessons combining presentations and hands-on activities covering topics within social computing and detail our experience teaching these lessons to approximately 1,405 students across 13 middle and high schools in our local school district. We developed lessons covering how social computing relates to the topics of Data Management, Encrypted Messaging, Human-Computer Interaction Careers, Machine Learning and Bias, Misinformation, and Online Behavior. We found that 81.13% of students expressed greater interest in the content of our lessons compared to their interest in STEM overall. We also found from pre- and post-lesson comprehension questions that 63.65% learned new concepts from the main activity. We release all lesson materials on a website for public use. From our experience, we observed that students were engaged in these topics and found enjoyment in finding connections between computing and their own lives. 
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  3. User reporting is an essential component of content moderation on many online platforms--in particular, on end-to-end encrypted (E2EE) messaging platforms where platform operators cannot proactively inspect message contents. However, users' privacy concerns when considering reporting may impede the effectiveness of this strategy in regulating online harassment. In this paper, we conduct interviews with 16 users of E2EE platforms to understand users' mental models of how reporting works and their resultant privacy concerns and considerations surrounding reporting. We find that users expect platforms to store rich longitudinal reporting datasets, recognizing both their promise for better abuse mitigation and the privacy risk that platforms may exploit or fail to protect them. We also find that users have preconceptions about the respective capabilities and risks of moderators at the platform versus community level--for instance, users trust platform moderators more to not abuse their power but think community moderators have more time to attend to reports. These considerations, along with perceived effectiveness of reporting and how to provide sufficient evidence while maintaining privacy, shape how users decide whether, to whom, and how much to report. We conclude with design implications for a more privacy-preserving reporting system on E2EE messaging platforms. 
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  4. To investigate the well-observed racial disparities in computer vision systems that analyze images of humans, researchers have turned to skin tone as a more objective annotation than race metadata for fairness performance evaluations. However, the current state of skin tone annotation procedures is highly varied. For instance, researchers use a range of untested scales and skin tone categories, have unclear annotation procedures, and provide inadequate analyses of uncertainty. In addition, little attention is paid to the positionality of the humans involved in the annotation process—both designers and annotators alike—and the historical and sociological context of skin tone in the United States. Our work is the first to investigate the skin tone annotation process as a sociotechnical project. We surveyed recent skin tone annotation procedures and conducted annotation experiments to examine how subjective understandings of skin tone are embedded in skin tone annotation procedures. Our systematic literature review revealed the uninterrogated association between skin tone and race and the limited effort to analyze annotator uncertainty in current procedures for skin tone annotation in computer vision evaluation. Our experiments demonstrated that design decisions in the annotation procedure such as the order in which the skin tone scale is presented or additional context in the image (i.e., presence of a face) significantly affected the resulting inter-annotator agreement and individual uncertainty of skin tone annotations. We call for greater reflexivity in the design, analysis, and documentation of procedures for evaluation using skin tone. 
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