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Free, publicly-accessible full text available May 1, 2027
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As Gaussian Splatting (GS) is increasingly integrated into products and production pipelines across industry, organizations and researchers have begun developing standardization practices to formally accommodate this emerging technology. Originally regarded primarily as a 3D rendering technique for novel view synthesis, 3DGS can be applied more broadly to represent a wide range of 3D computer graphics content. However, as GS is a relatively recent technology, much of its development remains at an experimental stage, resulting in a sparse standardization landscape. As 3D modeling becomes increasingly comprehensive and the applications and implementations of GS rapidly diversify, many organizations have recognized the need for standardization, introducing new formats such as SPZ or adapting GS to existing 3D asset standards like glTF. In this article, we review the initial standardization efforts led by organizations such as Metaverse Standards Forum, Niantic, Khronos, and MPEG, which aim to unify baseline testing conditions, performance metrics, and development practices for GS. We begin by outlining the implementation and evolution of GS, highlighting how it advances beyond previous 3D scene representation approaches. We then provide an overview of emerging splatting standards. Finally, we conclude by discussing future research directions for GS and examining its current and potential applications.more » « lessFree, publicly-accessible full text available April 23, 2027
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Free, publicly-accessible full text available December 1, 2026
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Free, publicly-accessible full text available August 27, 2026
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