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  1. Harnessing AI for enhanced learning: Insights from the robotics academyHow technology is tailoring personalised learning experiences for the AEC sector. Personalised learning, tailoring learning content and sequence for differences in ability, experience, and sociocultural backgrounds hold the promise to transform education. This transformation is propelled by three significant advancements in emerging technologies, each vital in realising personalised learning. The first of these advancements is in learning analytics, defined as the measurement, collection, analysis, and reporting of learner data (Siemens, 2013). Enhanced by AI and data mining techniques, learning analytics significantly deepens our understanding of learning processes by systematically monitoring learners’ performance and actions. This involves analyzing extensive datasets from learner interactions to uncover patterns, challenges, and cognitive load, providing a comprehensive view of the learning experience. 
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  2. This paper introduces the Intelligent Learning Platform for Robotics Operations (IL-PRO), a Virtual Reality (VR) system designed to enhance robotics training in the Architecture, Engineering, and Construction (AEC) industry. IL-PRO addresses the growing need for effective training methods as the AEC sector adopts robotic automation. The system integrates VR technology with game-assisted learning, combining online multimedia lessons for theory with immersive VR tasks for practical skills. Developed iteratively using Design-Based Research principles, IL-PRO incorporates realistic robot simulations and progressive task complexity. The VR environment, built in Unity, aims to enhance engagement, motor coordination, and spatial awareness in robotics training. While future goals include AI-driven personalized instruction, this work-in-progress focuses on VR curriculum development and implementation. The paper concludes by discussing future directions, including curriculum expansion and cross-institutional adoption, to establish new benchmarks in innovative robotics education for the AEC industry. 
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    Free, publicly-accessible full text available March 23, 2026
  3. In today’s world, augmented reality and virtual reality (AR/VR) technologies have become more accessible to the public than ever. This brings the possibility of immersive learning to the forefront of education for future generations. However, there is still much to discover and improve in using these technologies to analyze and understand learning. This paper explores the utilization of data captured through AR/VR headsets during an immersive training program for industrial robotics. This includes data on time spent, eye gaze, and hand movement during a range of activities to track a learner’s understanding of the content and intelligently estimate learner confidence within these environments using deep learning. Leveraging a dataset that comprises responses and confidence levels from 10 individuals across 35 questions, we aim to improve the uses and applicability of confidence estimation. We explore the possibility of training a model using learners’ data to dynamically fine-tune lessons and activities for each individual, thereby improving performance. We demonstrate that a pre-trained compact LSTM classification model can be fine-tuned with relatively small data, for enhanced performance on an individual basis for better personalized learning. 
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  4. Yan, C; Chai, H; Sun, T; Yuan, PF (Ed.)
    Abstract. The building industry is facing environmental, technological, and economic challenges, placing significant pressure on preparing the workforce for Industry 4.0 needs. The fields of Architecture, Engineering, and Construction (AEC) are being reshaped by robotics technologies which demand new skills and creating disruptive change to job markets. Addressing the learning needs of AEC students, professionals, and industry workers is critical to ensuring the competitiveness of the future workforce. In recent years advancements in Information Technology, Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence (AI) have led to new research and theories on virtual learning environments. In the AEC fields researchers are beginning to rethink current robotics training to counteract costly and resource-intensive in-person learning. However, much of this work has been focused on simulation physics and has yet to adequately address how to engage AEC learners with different learning abilities, styles, and diverse backgrounds.This paper presents the advantages and difficulties associated with using new technologies to develop virtual reality (VR) learning games for robotics. It describes an ongoing project for creating performance driven curriculum. Drawing on the Constructivist Learning Theory, the affordances of Adaptive Learning Systems, and data collection methods from the VR game environment, the project provides a customized and performance-oriented approach to carrying out practical robotics tasks in real-world scenarios. 
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